Skip to content

hadenwIV/boom

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Boom nade

Boom?

Boom is an open-source platformer designed as a prototype for creating a finished product. The goal of this project is to finish the game in it's entirety, complete with a central mechanic and a compact design that also provides an entertaining experience.

Boom.

Before running the game you'll need to install the Love2d engine. Love is available on the official repositories for most linux distributions. If you need help or don't know how to install love2d for your system you can check out the Love2d website.

Boom can be run either by executing the boom executable

./boom

or by running the command

love src

from the root directory.

Boom. Maps.

To design maps for Boom you will need to get the Tiled map editor. In the src/assets directory you will find Boom's object types and tilesets which can be imported into the map editor.

Some useful object types:

  • player is the player spawn point.
  • noclip is solid ground that players can move and jump on.
  • physbox is a physics object. Requires type string parameter.
    • setting type to dynamic allows interaction with other objects.
    • setting type to static forces a static object.

Boom. Physics.

Boom uses Love2d's builtin physics engine, Box2D.

Boom. Devs.

About

WIP platforming game

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Lua 100.0%