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Mr.Mao
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Dec 13, 2023
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@@ -80,4 +80,6 @@ dist | |
# IDE | ||
.idea | ||
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cache | ||
cache | ||
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.output |
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91 changes: 91 additions & 0 deletions
91
packages/vue3-pixi-nuxt/playground/components/GraphicsDynamic.vue
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<script lang="ts" setup> | ||
import type { GraphicsInst } from 'vue3-pixi' | ||
const graphicsRef = ref<GraphicsInst>() | ||
const thingRef = ref<GraphicsInst>() | ||
function onDraw(graphics: GraphicsInst) { | ||
// set a fill and line style | ||
graphics.beginFill(0xFF3300) | ||
graphics.lineStyle(10, 0xFFD900, 1) | ||
// draw a shape | ||
graphics.moveTo(50, 50) | ||
graphics.lineTo(250, 50) | ||
graphics.lineTo(100, 100) | ||
graphics.lineTo(250, 220) | ||
graphics.lineTo(50, 220) | ||
graphics.lineTo(50, 50) | ||
graphics.closePath() | ||
graphics.endFill() | ||
// set a fill and line style again | ||
graphics.lineStyle(10, 0xFF0000, 0.8) | ||
graphics.beginFill(0xFF700B, 1) | ||
// draw a second shape | ||
graphics.moveTo(210, 300) | ||
graphics.lineTo(450, 320) | ||
graphics.lineTo(570, 350) | ||
graphics.quadraticCurveTo(600, 0, 480, 100) | ||
graphics.lineTo(330, 120) | ||
graphics.lineTo(410, 200) | ||
graphics.lineTo(210, 300) | ||
graphics.closePath() | ||
graphics.endFill() | ||
// draw a rectangle | ||
graphics.lineStyle(2, 0x0000FF, 1) | ||
graphics.drawRect(50, 250, 100, 100) | ||
// draw a circle | ||
graphics.lineStyle(0) | ||
graphics.beginFill(0xFFFF0B, 0.5) | ||
graphics.drawCircle(470, 200, 100) | ||
graphics.endFill() | ||
graphics.lineStyle(20, 0x33FF00) | ||
graphics.moveTo(30, 30) | ||
graphics.lineTo(600, 300) | ||
} | ||
let count = 0 | ||
function onDrawThing(thing: GraphicsInst) { | ||
count += 0.1 | ||
thing.clear() | ||
thing.lineStyle(10, 0xFF0000, 1) | ||
thing.beginFill(0xFFFF00, 0.5) | ||
thing.moveTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count) * 20) | ||
thing.lineTo(120 + Math.cos(count) * 20, -100 + Math.sin(count) * 20) | ||
thing.lineTo(120 + Math.sin(count) * 20, 100 + Math.cos(count) * 20) | ||
thing.lineTo(-120 + Math.cos(count) * 20, 100 + Math.sin(count) * 20) | ||
thing.lineTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count) * 20) | ||
thing.closePath() | ||
thing.rotation = count * 0.1 | ||
} | ||
function onClick() { | ||
if (!graphicsRef.value) | ||
return | ||
const graphics = graphicsRef.value | ||
graphics.lineStyle(Math.random() * 30, Math.random() * 0xFFFFFF, 1) | ||
graphics.moveTo(Math.random() * 800, Math.random() * 600) | ||
graphics.bezierCurveTo( | ||
Math.random() * 800, Math.random() * 600, | ||
Math.random() * 800, Math.random() * 600, | ||
Math.random() * 800, Math.random() * 600, | ||
) | ||
} | ||
useEventListener('pointerdown', onClick) | ||
onTick(() => thingRef.value && onDrawThing(thingRef.value)) | ||
</script> | ||
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||
<template> | ||
<Graphics ref="graphicsRef" @render="onDraw" /> | ||
<Graphics ref="thingRef" :x="400" :y="300" @render="onDrawThing" /> | ||
</template> | ||
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packages/vue3-pixi-nuxt/playground/components/NuxtStones.vue
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packages/vue3-pixi-nuxt/playground/components/TransitionBasic.vue
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<script lang="ts" setup> | ||
import type { Graphics as GraphicsIns } from 'pixi.js' | ||
function onDrawRounded(e: GraphicsIns) { | ||
e.beginFill('#00a3af') | ||
e.drawRoundedRect(0, 0, 60, 60, 10) | ||
} | ||
const show = ref(true) | ||
</script> | ||
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||
<template> | ||
<p-transition | ||
:duration="{ enter: 600, leave: 700 }" | ||
:before-enter="{ alpha: 0, scaleX: 0.25, scaleY: 0.25 }" | ||
:enter="{ alpha: 1, scaleX: 1, scaleY: 1 }" | ||
:leave="[ | ||
{ x: 300 }, | ||
{ delay: 500, alpha: 0 }, | ||
]" | ||
> | ||
<graphics v-if="show" :scale="1" :pivot="30" :x="120" :y="120" @render="onDrawRounded" /> | ||
</p-transition> | ||
<external class="btn" tag="button" @click="show = !show"> | ||
{{ show ? 'Hide' : 'Show' }} | ||
</external> | ||
</template> |
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packages/vue3-pixi-nuxt/playground/components/UglyNakedBunny.vue
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packages/vue3-pixi-nuxt/playground/components/shader-ball/index.vue
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packages/vue3-pixi-nuxt/playground/components/shader-ball/shaders/fragment.glsl
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packages/vue3-pixi-nuxt/playground/components/shader-ball/shaders/vertex.glsl
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export default defineNuxtConfig({ | ||
modules: ['../src/module', '@nuxt/devtools'], | ||
tres: { | ||
// for testing purposes, and so we test both deduplication + auto-detection capabilities | ||
modules: ['@tresjs/cientos'], | ||
devtools: true, | ||
glsl: true, | ||
}, | ||
modules: [ | ||
'../src/module', | ||
'@vueuse/nuxt', | ||
'@nuxt/devtools', | ||
], | ||
}) |
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