Skip to content

Commit

Permalink
update readme; add randomwrite to rendering shader
Browse files Browse the repository at this point in the history
  • Loading branch information
happy-turtle committed Jan 9, 2022
1 parent 8218134 commit fe684fe
Show file tree
Hide file tree
Showing 2 changed files with 4 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@
#pragma vertex vert
#pragma fragment frag
#pragma target 5.0
#pragma require randomwrite
// #pragma enable_d3d11_debug_symbols
#pragma multi_compile_fragment BUILT_IN POST_PROCESSING
#define MAX_SORTED_PIXELS 8
Expand Down
5 changes: 3 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -26,8 +26,9 @@ I recommend using this with the package Post-Processing Stack v2, because then t

### Without Post-Processing Stack v2

If you don't want to use the post-processing stack just skip the first step and instead add the component `OrderIndependentTransparency` to a camera. Using this component transparent objects won't render in the editor scene view though.
If you don't want to use the post-processing stack just skip the first step and instead add the component `OrderIndependentTransparency` to a camera. Transparent objects won't render in the editor scene view using this component.

## Notes

Note that this project currently does **not** include implementations for the Universal Render-Pipeline and the High-Definition Render-Pipeline.
- Other platforms than Windows might not work as expected as this is using more unconventianol HLSL features. Let me know of your experience and if you got this running on different platforms.
- Note that this project currently does **not** include implementations for the Universal Render-Pipeline and the High-Definition Render-Pipeline.

0 comments on commit fe684fe

Please sign in to comment.