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I would like to add the
Import
option to specify the save extension forLDTKLevel
files as eitherscn
ortscn
, and the save extension for tilesets as eitherres
ortres
(scn
andres
are the defaults to align with the old behavior):This feature aims to provide the flexibility to version control the output of the plugin as either binary or text files, without having to write custom post-import script to export resources to
tscn
/tres
format. This follows Godot's philosophy to generate VCS-friendly and human-readable files.Thanks for your work on this plugin!