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Save Extension Options #48

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@miketvo miketvo commented Dec 6, 2024

I would like to add the Import option to specify the save extension for LDTKLevel files as either scn or tscn, and the save extension for tilesets as either res or tres (scn and res are the defaults to align with the old behavior):

image

This feature aims to provide the flexibility to version control the output of the plugin as either binary or text files, without having to write custom post-import script to export resources to tscn/tres format. This follows Godot's philosophy to generate VCS-friendly and human-readable files.

Thanks for your work on this plugin!

@miketvo miketvo mentioned this pull request Dec 6, 2024
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