Version 1.2
What's Changed
- Basic Multi-Worlds support! This version packs all worlds into the same scene, as this preserves the ability to resolve references.
- Layers now use individual TileMaps. They are no longer combined based on gridSize and should be easier to work with.
- New
Import Options: Allow Overlapping Tiles
. Defaults totrue
. - Alpha Tiles (set using AutoRules) are recognised and handled correctly.
- FIX: WorldLayers are now sorted in the SceneTree based on their depth.
- FIX: Tiles with individual offsets correctly snap to the nearest cell (Note: individual tile offsets are unsupported)
- FIX: @TheNeikos added an optimisation to handling alternative tile polygons. (#2) Thank you! ✨
The source code now includes the offical LDtk sample projects for you to see how they are implemented in Godot.
More examples showing how to write/use post-import scripts will be added in the future.
How to Install
- Download the ZIP
- Extract to the
/addons/
folder in your project - Enable this plugin in
Project > Project Settings > Plugins
.ldtk
files should now be visible!