Fortress Royale is a Mannpower-infused battle royale gamemode for Team Fortress 2, created by Mikusch and 42. The gamemode first started development on February 21, 2019 and was largely inspired by the map Arena Battleroyal.
Note: This gamemode is currently in beta and may cause severe stability issues if used on your server.
- Free-for-all deathmatch with fully working friendly fire
- Decreasing playzone in random locations of the map
- Driveable vehicles
- Special abilities for weaker classes to ensure game balance
- Built-in crate and vehicle editor
- High replayability
- High customizability
- SourceMod 1.10
- DHooks with Detour Support
- TF2 Econ Data
- TF2 Attributes
- LoadSoundScript (optional, used for vehicle sounds)
Due to the great customizability of the gamemode, all documentation will reside in the wiki. If the information you are looking for is missing or incomplete, feel free to contribute.
- Red Sun Over Paradise - For helping us playtest and find bugs over the course of several months
- Kirillian - For creating the death zone model
- Alex Turtle - For adding missing animations to vehicle models
- RatX - For designing the Fortress Royale logo and banner
- xtrem_spook, Star in a pond and Alex Turtle - For creating the very first Fortress Royale maps