15-puzzle is a simple 15 puzzle library with many useful features. 😎
Use npm
to install (or yarn
if you'd like).
npm install 15-puzzle
Then import the class RandomPuzzle
from '15-puzzle'
in your script.
import { RandomPuzzle } from '15-puzzle' // ES Module
const { RandomPuzzle } = require('15-puzzle') // CommonJS
You can generate a random valid puzzle using a static method called generate()
🎰✨.
To specify the size, give a number for both width and height, two numbers for width and height respectively, or nothing for 4x4.
import { RandomPuzzle } from '15-puzzle'
const foo = RandomPuzzle.generate() // 4x4
const bar = RandomPuzzle.generate(5) // 5x5
const baz = RandomPuzzle.generate(6, 7) // 6x7
See the type definition to learn what you can do. 🧐
Now (actually since v2.0.2 😅), as we use random-seed
to generate a puzzle, this feature is actually supported! 🎉
Just give a seed as the first argument. A seed must be a string, and here's why.
import { RandomPuzzle } from '15-puzzle'
const foo = RandomPuzzle.generate('kazukazu123123') // 4x4
const bar = RandomPuzzle.generate('kazukazu123123', 5) // 5x5
const baz = RandomPuzzle.generate('kazukazu123123', 6, 7) // 6x7
If you have an array of pieces, instead, use Puzzle
which allows you to create an instance without seed
. Note that 0 means an empty square.
import { Puzzle } from '15-puzzle'
const pieces = [ [ 1 , 2 , 3 , 4 ]
[ 5 , 6 , 7 , 8 ]
[ 9 , 10 , 11 , 12 ]
[ 13 , 14 , 15 , 0 ] ]
const puzzle = new Puzzle(pieces)
You can check if the puzzle is solvable, being solved, or completely solved. 🧐
import { Puzzle } from '15-puzzle'
const foo = new Puzzle([ [ 1 , 2 , 3 , 4 ]
[ 5 , 6 , 7 , 8 ]
[ 9 , 10 , 11 , 12 ]
[ 13 , 14 , 15 , 0 ] ])
foo.isSolvable() // true
foo.isSolving() // false
foo.isSolved() // true
const bar = new Puzzle([ [ 1 , 2 , 3 , 4 ]
[ 5 , 6 , 7 , 8 ]
[ 9 , 10 , 11 , 12 ]
[ 13 , 0 , 14 , 15 ] ])
bar.isSolvable() // true
bar.isSolving() // false
bar.isSolved() // false
bar.tap(2, 3)
bar.isSolving() // true
bar.isSolved() // false
bar.tap(3, 3)
bar.isSolving() // false
bar.isSolved() // true
const baz = new Puzzle([ [ 1 , 2 , 3 , 4 ]
[ 5 , 6 , 7 , 8 ]
[ 9 , 10 , 11 , 12 ]
[ 13 , 15 , 14 , 0 ] ])
baz.isSolvable() // false
Use Puzzle.prototype.tap(x, y)
.
import { RandomPuzzle } from '15-puzzle'
const puzzle = RandomPuzzle.generate('kazukazu123123')
console.log(puzzle.toString())
// +--+--+--+--+
// | 5| | 1|12|
// +--+--+--+--+
// |13|10| 8| 4|
// +--+--+--+--+
// | 3|14| 6| 7|
// +--+--+--+--+
// |11|15| 9| 2|
// +--+--+--+--+
puzzle.tap(0, 0)
console.log(puzzle.toString())
// +--+--+--+--+
// | | 5| 1|12|
// +--+--+--+--+
// |13|10| 8| 4|
// +--+--+--+--+
// | 3|14| 6| 7|
// +--+--+--+--+
// |11|15| 9| 2|
// +--+--+--+--+
There's a method called
swap
which literally swaps two pieces, but using this method is not recommended, because calling this manually might make the puzzle become unsolvable.