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refactor: use AsyncGlContext.Request to get GlContext (#1243)
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Packages/com.github.homuler.mediapipe/Runtime/Scripts/Unity/AsyncGlContext.cs
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// Copyright (c) 2021 homuler | ||
// | ||
// Use of this source code is governed by an MIT-style | ||
// license that can be found in the LICENSE file or at | ||
// https://opensource.org/licenses/MIT. | ||
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using System; | ||
using System.Runtime.InteropServices; | ||
using System.Threading; | ||
using UnityEngine; | ||
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namespace Mediapipe.Unity | ||
{ | ||
public static class AsyncGlContext | ||
{ | ||
public static AsyncGlContextRequest Request(Action<AsyncGlContextRequest> callback) => new AsyncGlContextRequest(callback); | ||
} | ||
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public class AsyncGlContextRequest | ||
{ | ||
private static int _Counter = 0; | ||
private static readonly GlobalInstanceTable<int, AsyncGlContextRequest> _InstanceTable = new GlobalInstanceTable<int, AsyncGlContextRequest>(5); | ||
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private delegate void GLEventCallback(int eventId); | ||
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private readonly int _id; | ||
private readonly Action<AsyncGlContextRequest> _callback; | ||
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public IntPtr platformGlContext { get; private set; } | ||
public bool done { get; private set; } | ||
public Exception error { get; private set; } | ||
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internal AsyncGlContextRequest(Action<AsyncGlContextRequest> callback) | ||
{ | ||
_id = Interlocked.Increment(ref _Counter); | ||
_callback = callback; | ||
_InstanceTable.Add(_id, this); | ||
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GLEventCallback gLEventCallback = PluginCallback; | ||
var fp = Marshal.GetFunctionPointerForDelegate(gLEventCallback); | ||
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GL.IssuePluginEvent(fp, _id); | ||
} | ||
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[AOT.MonoPInvokeCallback(typeof(GLEventCallback))] | ||
private static void PluginCallback(int eventId) | ||
{ | ||
if (!_InstanceTable.TryGetValue(eventId, out var request)) | ||
{ | ||
Logger.LogWarning($"AsyncGlContextRequest with id {eventId} is not found, maybe already GCed"); | ||
return; | ||
} | ||
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try | ||
{ | ||
#if UNITY_ANDROID | ||
// Currently, it works only on Android | ||
request.platformGlContext = Egl.GetCurrentContext(); | ||
#endif | ||
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request._callback?.Invoke(request); | ||
} | ||
catch (Exception e) | ||
{ | ||
request.error = e; | ||
} | ||
finally | ||
{ | ||
request.done = true; | ||
_InstanceTable.Remove(eventId); | ||
} | ||
} | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
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Packages/com.github.homuler.mediapipe/Runtime/Scripts/Unity/AsyncGlContext.cs.meta
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