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<!DOCTYPE html> | ||
<html> | ||
<meta charset="utf-8" /> | ||
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<style> | ||
canvas { | ||
display:block; | ||
-webkit-box-shadow: 0 0 4px #333; | ||
margin: 40px auto; | ||
} | ||
</style> | ||
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<body> | ||
<canvas width="800" height="600" id="canvas"></canvas> | ||
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<script type="text/javascript" src="http://rawgithub.com/mrdoob/stats.js/master/build/stats.min.js"></script> | ||
<script type="text/javascript"> | ||
/** | ||
* Provides requestAnimationFrame in a cross browser way. | ||
* @function | ||
* @name requestAnimFrame | ||
*/ | ||
window.requestAnimFrame = this.requestAnimFrame = (function() { | ||
return window.requestAnimationFrame || | ||
window.webkitRequestAnimationFrame || | ||
window.mozRequestAnimationFrame || | ||
window.oRequestAnimationFrame || | ||
window.msRequestAnimationFrame || | ||
function(/* function FrameRequestCallback */ callback, /* DOMElement Element */ element) { | ||
window.setTimeout(callback, 1000/60); | ||
}; | ||
})(); | ||
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var Loop = function (callback, that) { | ||
var keepUpdating = true, | ||
lastLoopTime = new Date(); | ||
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function loop () { | ||
if (!keepUpdating) { return } | ||
requestAnimFrame(loop); | ||
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var time = new Date(), | ||
dt = (time - lastLoopTime) / 1000; | ||
if (dt >= 3) { | ||
dt = 0.016; | ||
} | ||
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callback.call(that, dt); | ||
lastLoopTime = time; | ||
} | ||
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this.stop = function () { | ||
keepUpdating = false; | ||
} | ||
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this.resume = function () { | ||
keepUpdating = true; | ||
lastLoopTime = new Date(); | ||
loop(); | ||
} | ||
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loop(); | ||
return this; | ||
}; | ||
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// stats | ||
var stats = new Stats(); | ||
stats.setMode(0); // 0: fps, 1: ms | ||
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// Align top-left | ||
stats.domElement.style.position = 'absolute'; | ||
stats.domElement.style.left = '0px'; | ||
stats.domElement.style.top = '0px'; | ||
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document.body.appendChild( stats.domElement ); | ||
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//main | ||
void function () { | ||
var canvas = document.getElementById('canvas'), | ||
ctx = canvas.getContext('2d'); | ||
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function update (dt) { | ||
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} | ||
function render () { | ||
ctx.moveTo(200, 100); | ||
ctx.lineTo(100, 250); | ||
ctx.lineTo(300, 250); | ||
ctx.lineTo(200, 100); | ||
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ctx.fill(); | ||
} | ||
function clear () { | ||
ctx.clearRect(0, 0, canvas.width, canvas.height); | ||
} | ||
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new Loop(function (dt) { | ||
stats.begin(); | ||
clear(); | ||
update(dt); | ||
render(); | ||
stats.end(); | ||
}); | ||
}(); | ||
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</script> | ||
</body> | ||
</html> |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,110 @@ | ||
<!DOCTYPE html> | ||
<html> | ||
<meta charset="utf-8" /> | ||
|
||
<style> | ||
canvas { | ||
display:block; | ||
-webkit-box-shadow: 0 0 4px #333; | ||
margin: 40px auto; | ||
} | ||
</style> | ||
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||
<body> | ||
<canvas width="800" height="600" id="canvas"></canvas> | ||
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||
<script type="text/javascript" src="http://rawgithub.com/mrdoob/stats.js/master/build/stats.min.js"></script> | ||
<script type="text/javascript"> | ||
/** | ||
* Provides requestAnimationFrame in a cross browser way. | ||
* @function | ||
* @name requestAnimFrame | ||
*/ | ||
window.requestAnimFrame = this.requestAnimFrame = (function() { | ||
return window.requestAnimationFrame || | ||
window.webkitRequestAnimationFrame || | ||
window.mozRequestAnimationFrame || | ||
window.oRequestAnimationFrame || | ||
window.msRequestAnimationFrame || | ||
function(/* function FrameRequestCallback */ callback, /* DOMElement Element */ element) { | ||
window.setTimeout(callback, 1000/60); | ||
}; | ||
})(); | ||
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var Loop = function (callback, that) { | ||
var keepUpdating = true, | ||
lastLoopTime = new Date(); | ||
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function loop () { | ||
if (!keepUpdating) { return } | ||
requestAnimFrame(loop); | ||
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var time = new Date(), | ||
dt = (time - lastLoopTime) / 1000; | ||
if (dt >= 3) { | ||
dt = 0.016; | ||
} | ||
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callback.call(that, dt); | ||
lastLoopTime = time; | ||
} | ||
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this.stop = function () { | ||
keepUpdating = false; | ||
} | ||
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this.resume = function () { | ||
keepUpdating = true; | ||
lastLoopTime = new Date(); | ||
loop(); | ||
} | ||
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loop(); | ||
return this; | ||
}; | ||
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// stats | ||
var stats = new Stats(); | ||
stats.setMode(0); // 0: fps, 1: ms | ||
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// Align top-left | ||
stats.domElement.style.position = 'absolute'; | ||
stats.domElement.style.left = '0px'; | ||
stats.domElement.style.top = '0px'; | ||
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document.body.appendChild( stats.domElement ); | ||
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//main | ||
void function () { | ||
var canvas = document.getElementById('canvas'), | ||
ctx = canvas.getContext('2d'); | ||
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function update (dt) { | ||
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} | ||
function render () { | ||
ctx.moveTo(200, 100); | ||
ctx.lineTo(100, 250); | ||
ctx.lineTo(300, 250); | ||
ctx.lineTo(200, 100); | ||
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ctx.fill(); | ||
} | ||
function clear () { | ||
ctx.clearRect(0, 0, canvas.width, canvas.height); | ||
} | ||
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new Loop(function (dt) { | ||
stats.begin(); | ||
clear(); | ||
update(dt); | ||
render(); | ||
stats.end(); | ||
}); | ||
}(); | ||
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</script> | ||
</body> | ||
</html> |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,111 @@ | ||
<!DOCTYPE html> | ||
<html> | ||
<meta charset="utf-8" /> | ||
<script src="lib/jcanvas.0.4.js"></script> | ||
<script src="../texturemapping.js"></script> | ||
<style> | ||
body {font-size:12px; line-height:2; color:#333; text-align:center;font-family:Georgia} | ||
canvas {display:block; margin:0 auto; border:1px solid #ccc;} | ||
</style> | ||
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<body> | ||
<p> | ||
<input type="checkbox" id="ck" />Debug | ||
<select id="select"> | ||
<option value="1">1</option> | ||
<option value="2">2</option> | ||
<option value="3">3</option> | ||
<option value="4" selected>4</option> | ||
<option value="5">5</option> | ||
<option value="6">6</option> | ||
<option value="7">7</option> | ||
<option value="8">8</option> | ||
<option value="9">9</option> | ||
<option value="10">10</option> | ||
</select> | ||
</p> | ||
<canvas id="canvas" width="800" height="600"></canvas> | ||
<img src="http://hongru.github.com/test/rubik/images/3.jpg" id="img" style="display: none" /> | ||
<script> | ||
;(function () { | ||
var canvas = document.getElementById('canvas'), | ||
img = document.getElementById('img'), | ||
ck = document.getElementById('ck'), | ||
select = document.getElementById('select'), | ||
tmimg, activeRect, lev = parseInt(select.value), | ||
stage = new CVS.$stage(canvas); | ||
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function createRect (x, y) { | ||
var s = new CVS.$sprite(stage.ctx, function () { | ||
this.x = x; | ||
this.y = y; | ||
this.width = 6; | ||
this.height = 6; | ||
this.draw = function () { | ||
stage.ctx.strokeRect(0, 0, this.width, this.height); | ||
} | ||
}); | ||
s.addEventListener('mouseover', function () {document.body.style.cursor="move"}); | ||
s.addEventListener('mouseout', function () {document.body.style.cursor="default"}); | ||
s.addEventListener('mousedown', function () {activeRect = s;}); | ||
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stage.addChild(s); | ||
return s; | ||
} | ||
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function drawTexture (p0, p1, p2, p3) { | ||
stage.ctx.beginPath(); | ||
stage.ctx.moveTo(p0.x, p0.y); | ||
stage.ctx.lineTo(p1.x, p1.y); | ||
stage.ctx.lineTo(p2.x, p2.y); | ||
stage.ctx.lineTo(p3.x, p3.y); | ||
stage.ctx.lineTo(p0.x, p0.y); | ||
stage.ctx.closePath(); | ||
stage.ctx.stroke(); | ||
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stage.ctx.drawImage(img, 0, 0, img.width, img.height, p0.x, p0.y, p2.x-p0.x, p2.y-p0.y); | ||
} | ||
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function bind () { | ||
stage.addEventListener('mousemove', function (x, y) { | ||
if (activeRect) { | ||
activeRect.x = x; | ||
activeRect.y = y; | ||
} | ||
}); | ||
stage.addEventListener('mouseup', function (x, y) { | ||
activeRect = null; | ||
}); | ||
ck.addEventListener('click', function () { | ||
if (tmimg) { | ||
tmimg.stroke = this.checked; | ||
} | ||
}); | ||
select.addEventListener('change', function () { | ||
lev = parseInt(this.value); | ||
tmimg = new TextureMapping.Image(canvas, img, lev); | ||
tmimg.stroke = ck.checked; | ||
}); | ||
} | ||
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var run = function () { | ||
stage.render(); | ||
tmimg.draw3D({X:pa.x+3, Y:pa.y+3}, {X:pb.x+3, Y:pb.y+3}, {X:pc.x+3, Y:pc.y+3}, {X:pd.x+3, Y:pd.y+3}); | ||
setTimeout(run, 16); | ||
}; | ||
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var pa = createRect(100, 100), | ||
pb = createRect(300, 100), | ||
pc = createRect(300, 300), | ||
pd = createRect(100, 300); | ||
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onload = function () { | ||
tmimg = new TextureMapping.Image(canvas, img, lev); | ||
bind(); | ||
run(); | ||
}; | ||
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})(); | ||
</script> | ||
</body> | ||
</html> |
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