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A simple Koikatu (コイカツ!) save game editor written in C#

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hozuki/KoikatuGameSaveEditor

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Koikatu Game Save Editor

A simple Koikatu (コイカツ!) save game editor written in C#.

Save data structure is based on KoikatuSaveDataEdit.

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Features

  • Reading/modifying some properties in the save, obviously.
  • Supports partial translation.

Still, there are hardcoded strings. And, there are, some unimplemented functions. But it should have covered the most common use cases.

Requirements

  • .NET Framework 4.7.2 or above
  • Windows (may run on Wine)

Note: I planned to use WinForms for .NET Core but it is not stable yet. Distribution is also a concern.

Challenges

The data structure is quite a mess. So I tried to clean them up and provide a simple, neat interface for end users, as always.

FlowLayoutPanel is suitable for this card-style display. However, it suffers from low performance. I had to write a simplified version for this specific use case, with efficiency improvements. Now you still have to wait for ~10 seconds for opening a save of maximum (38) students; scrolling is a bit laggy. But it is already better than before.

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A simple Koikatu (コイカツ!) save game editor written in C#

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