Skip to content

Commit

Permalink
Initial commit
Browse files Browse the repository at this point in the history
  • Loading branch information
hpinsley committed Jan 5, 2013
0 parents commit fb87b99
Show file tree
Hide file tree
Showing 24 changed files with 11,592 additions and 0 deletions.
26 changes: 26 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
Thumbs.db
*.obj
*.exe
*.pdb
*.user
*.aps
*.pch
*.vspscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.cache
*.ilk
*.log
[Bb]in
[Dd]ebug*/
*.lib
*.sbr
obj/
[Rr]elease*/
_ReSharper*/
[Tt]est[Rr]esult*
63 changes: 63 additions & 0 deletions NFLRanking/NFLRanking.csproj
Original file line number Diff line number Diff line change
@@ -0,0 +1,63 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{729FE890-958E-44C2-8659-F7F40A628584}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>NFLRanking</RootNamespace>
<AssemblyName>NFLRanking</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ScoreParser\ScoreParser.csproj">
<Project>{DB3B4659-B212-4193-98A4-C1ED02D3A3FF}</Project>
<Name>ScoreParser</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
36 changes: 36 additions & 0 deletions NFLRanking/Program.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
using System;
using ScoreParser;

namespace NFLRanking {
class Program {
static void Main() {
GetStats();
}

private const string NFL2012 = @"C:\Users\pinsley\Google Drive\NFL Results\NFL-2012-Results.txt";

protected static void LogMsg(string fmt, params object[] args) {
string msg = string.Format(fmt, args);
LogMsg(msg);
}

protected static void LogMsg(string msg) {
Console.WriteLine(msg);
}

public static void GetStats() {
ITeamManager teamManager = new TeamManager();
ResultsParser parser = new ResultsParser(teamManager);
Games games = parser.ParseGameResults(NFL2012);

foreach (Game game in games.GetGames()) {
LogMsg(game.ToString());
}

foreach (Team team in teamManager.GetTeams()) {
LogMsg("Team Manager has {0}", team);
}
}

}
}
36 changes: 36 additions & 0 deletions NFLRanking/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("NFLRanking")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NFLRanking")]
[assembly: AssemblyCopyright("Copyright © 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("cbbcd729-932f-4100-b878-916d8de7ae76")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
27 changes: 27 additions & 0 deletions ScoreParser.Tests/FileParserTester.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
using NUnit.Framework;

namespace ScoreParser.Tests {
[TestFixture]
public class FileParserTester : TestBase {
private const string NFL2012 = @"C:\Users\pinsley\Google Drive\NFL Results\NFL-2012-Results.txt";

[Test]
public void CanGetStats() {
ITeamManager teamManager = new TeamManager();
ResultsParser parser = new ResultsParser(teamManager);
Games games = parser.ParseGameResults(NFL2012);
Assert.IsNotNull(games);
Assert.AreEqual(256, games.Count);

foreach (Game game in games.GetGames()) {
LogMsg(game.ToString());
}

foreach (Team team in teamManager.GetTeams()) {
LogMsg("Team Manager has {0}", team);
}

Assert.AreEqual(32, teamManager.TeamCount);
}
}
}
36 changes: 36 additions & 0 deletions ScoreParser.Tests/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ScoreParser.Tests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ScoreParser.Tests")]
[assembly: AssemblyCopyright("Copyright © 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("b53d6cce-02d5-498c-802f-a197b9a42ee2")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
67 changes: 67 additions & 0 deletions ScoreParser.Tests/ScoreParser.Tests.csproj
Original file line number Diff line number Diff line change
@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{ED05C860-FB95-4B0F-B894-F93FE06D2ABF}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ScoreParser.Tests</RootNamespace>
<AssemblyName>ScoreParser.Tests</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="nunit.framework">
<HintPath>..\packages\NUnit.2.6.2\lib\nunit.framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="FileParserTester.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TestBase.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ScoreParser\ScoreParser.csproj">
<Project>{DB3B4659-B212-4193-98A4-C1ED02D3A3FF}</Project>
<Name>ScoreParser</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
14 changes: 14 additions & 0 deletions ScoreParser.Tests/TestBase.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@
using System;

namespace ScoreParser.Tests {
public class TestBase {
protected void LogMsg(string fmt, params object[] args) {
string msg = string.Format(fmt, args);
LogMsg(msg);
}

protected void LogMsg(string msg) {
Console.WriteLine(msg);
}
}
}
4 changes: 4 additions & 0 deletions ScoreParser.Tests/packages.config
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NUnit" version="2.6.2" targetFramework="net40" />
</packages>
58 changes: 58 additions & 0 deletions ScoreParser/Game.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,58 @@
using System;

namespace ScoreParser {
public class Game {
private readonly ITeamManager _teamManager;

public string GameDescription { get; private set; }
public Team Winner { get; private set; }
public Team Loser { get; private set; }
public bool IsTie { get; private set; }

public Game(ITeamManager teamManager) {
_teamManager = teamManager;
}

public override string ToString() {
return string.Format("Game:[{0}]; Winner:{1} Loser:{2} {3}",
GameDescription, Winner, Loser, IsTie ? "A Tie!" : "");
}

public void InitFromGameDescription(string gameDescription) {
GameDescription = gameDescription;
string[] split = gameDescription.Split(new[] {','});
Tuple<string, int> teamAndScore1, teamAndScore2;

teamAndScore1 = GetTeamAndScore(split[0]);
teamAndScore2 = GetTeamAndScore(split[1]);

if (teamAndScore2.Item2 > teamAndScore1.Item2) {
Winner = _teamManager.GetTeam(teamAndScore2.Item1);
Loser = _teamManager.GetTeam(teamAndScore1.Item1);
}
else {
Winner = _teamManager.GetTeam(teamAndScore1.Item1);
Loser = _teamManager.GetTeam(teamAndScore2.Item1);
}

IsTie = teamAndScore1.Item2 == teamAndScore2.Item2;

if (IsTie) {
Winner.AddTie();
Loser.AddTie();
}
else {
Winner.AddWin();
Loser.AddLoss();
}
}

private Tuple<string, int> GetTeamAndScore(string teamAndScore) {
int index = teamAndScore.LastIndexOf(' ');
string teamName = teamAndScore.Substring(0, index).Trim();
string scoreString = teamAndScore.Substring(index + 1);
int score = int.Parse(scoreString);
return new Tuple<string, int>(teamName, score);
}
}
}
Loading

0 comments on commit fb87b99

Please sign in to comment.