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[WIP] Feature/expanse 2 #34
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Commits on Jan 24, 2019
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Commits on Jan 25, 2019
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Run the WorkerManager trough LaunchWrapper
This means you should use SpatialLaunchWrapper instead of calling WorkerManager directly.
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Commits on Jan 26, 2019
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Read chunk data from client (almost)
I still have to figure out how to get the client to receive entities (the View remains empty, and web panel shows no readable entities) #14 Chunk Syncing
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(cherry picked from commit a2c1dee)
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Commits on Jan 27, 2019
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Let chunk workers & clients get entities data
Fix a few stupid mistakes as well
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Commits on Jan 29, 2019
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Commits on Jan 31, 2019
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Merge branch 'develop' into feature/Spatial-14
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Commits on Feb 4, 2019
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Update player id on client worker
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Add default snapshot to test with
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Merge remote-tracking branch 'origin/feature/Spatial-14' into feature…
…/Expanse-2
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Merge remote-tracking branch 'origin/feature/Spatial-14' into feature…
…/Expanse-2
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Commits on Feb 5, 2019
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[WIP] World loading and syncing to clients (#14 #15) (#19)
* Add external launch config for ChunkWorker #14 Chunk Syncing * Revamp chunk schema #14 Chunk Syncing * Use updated reservation api * Fix gradle fatjar and ChunkWorker executable path #14 Chunk Syncing * Abstract away the connection manager * Add worker manager * Fix mistake in worker manager * Move service definition * Run the WorkerManager trough LaunchWrapper This means you should use SpatialLaunchWrapper instead of calling WorkerManager directly. * Connect the Chunk Worker #14 Chunk Syncing * Add a connection callback to the ConnectionManager * Add support for View Mode in ConnectionManager * Update entity db * Add dummy chunk generation ability to the chunk worker * Let the client (dis)connect to/from the server #15 World Loading * Fix ConnectionManager to act as keep-alive again * Fix chunk creation after database upgrade * Let consumers give their own Dispatcher implementation * Read chunk data from client (almost) I still have to figure out how to get the client to receive entities (the View remains empty, and web panel shows no readable entities) #14 Chunk Syncing * add worker-sdk build.gradle (cherry picked from commit a2c1dee) * Package mc & forge in the workers builds * Fix manifests * Fix worker types and implement base worker + doc * Let chunk workers & clients get entities data Fix a few stupid mistakes as well * Render the world I'm so sorry for anyone who reads this * Update branding * Wah? * Disable brand mixin * Implement world converter * Update entity schema * Update chunk provider y level * Fix some issues with chunk loading * Update player id on client worker * Add default snapshot to test with * Fix chunk loading for real and update snapshot * Update spatial launch config * Update spatial launch config (fix derp) * Clean up some leftovers
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Merge branch 'develop' into feature/Expanse-2
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Commits on Feb 6, 2019
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Commits on Feb 7, 2019
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Improve component requirements
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Fix world converter formatting
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Commits on Feb 8, 2019
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Add attributes to client worker
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Implement entity worker and client disconnection
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Commits on Feb 12, 2019
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Prevent player from directly updating position
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Commits on Feb 25, 2019
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Reduce timeout time to 5 seconds
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Remove used entities from the requirement callback
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Commits on Feb 27, 2019
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Commits on Feb 28, 2019
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Do a bit more on player syncing
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