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update README
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hxhb committed Apr 6, 2024
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11 changes: 7 additions & 4 deletions README.md
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Expand Up @@ -9,7 +9,7 @@ English Document:[README_EN.md](https://github.com/hxhb/HotPatcher/blob/master/R

在热更新领域,HotPatcher可以管理热更版本和资源打包,能够追踪工程版本的原始资源变动。支持资源版本管理、版本间的差异对比和打包、支持导出多平台的基础包信息、方便地Cook和打包多平台的Patch,并提供了数种开箱即用的包体优化方案,支持迭代打包、丰富的配置化选项,全功能的commandlet支持,可以非常方便地与ci/cd平台相集成。全平台、跨引擎版本(UE4.21 ~ UE5)支持。

>目前支持的引擎版本为UE4.21-UE5(已支持UE5.1.0),我创建了个群来讨论UE热更新和HotPatcher插件的问题(QQ群958363331)。
>目前支持的引擎版本为UE4.21-UE5最新版本(5.3.2),我创建了个群来讨论UE热更新和HotPatcher插件的问题(QQ群958363331)。
插件文档:[UE资源热更打包工具HotPatcher](https://imzlp.com/posts/17590/)

Expand Down Expand Up @@ -39,14 +39,17 @@ English Document:[README_EN.md](https://github.com/hxhb/HotPatcher/blob/master/R
- [基于ZSTD字典的Shader压缩方案](https://imzlp.com/posts/24725/)
- [虚幻引擎中 Pak 的运行时重组方案](https://imzlp.com/posts/12188/)
- [一种灵活与非侵入式的基础包拆分方案](https://imzlp.com/posts/24350/)
- [HotPatcher 的模块化改造和开发规划](https://imzlp.com/posts/30178/)
- [资源管理:重塑 UE 的包拆分方案](https://imzlp.com/posts/37036/)

**基于HotPatcher的资源管理框架**

![](https://img.imzlp.com/imgs/zlp/picgo/2021/20220526194731.png)

**应用项目**
| QQ | Apex Legends Mobile | MOSSAI 元宇宙 |
| :----------------------------------------------------------: | :----------------------------------------------------------: | :-------------: |
| <img src="https://img.imzlp.com/imgs/zlp/picgo/2022/202207280953994.png" height="160" width="160" /> | <img src="https://img.imzlp.com/imgs/zlp/picgo/2022/202207280956642.webp" height="160" width="160" /> | <img src="https://img.imzlp.com/imgs/zlp/picgo/2021/20220607171033.png" height="160" width="160" /> |

| 元梦之星 | QQ | Apex Legends Mobile | WitiSports | MOSSAI | 二之国:交错世界|
| :-----------------------------------------------------------------------------------------------: | :---------------------------------------------------------------------------------------------------: | :---------------------------------------------------------------------------------------------------: | :-----------------------------------------------------------------------------------------------: | :-----------------------------------------------------------------------------------------------: | :-----------------------------------------------------------------------------------------------: |
| <img src="https://img.imzlp.com/imgs/zlp/picgo/2023/12/15/103025.png" height="160" width="160" /> | <img src="https://img.imzlp.com/imgs/zlp/picgo/2022/202207280953994.webp" height="160" width="160" /> | <img src="https://img.imzlp.com/imgs/zlp/picgo/2022/202207280956642.webp" height="160" width="160" /> | <img src="https://img.imzlp.com/imgs/zlp/picgo/2023/12/18/122654.png" height="160" width="160" /> | <img src="https://img.imzlp.com/imgs/zlp/picgo/2023/12/18/124705.png" height="160" width="160" /> | <img src="https://img.imzlp.com/imgs/zlp/picgo/2024/02/28/103324.png" height="160" width="160" /> |

HotPatcher在大量的UE项目中使用,是目前UE社区中最流行的热更新工具。
12 changes: 8 additions & 4 deletions README_EN.md
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Expand Up @@ -7,7 +7,7 @@ Chinese Document:[README.md](https://github.com/hxhb/HotPatcher/blob/master/RE

[HotPatcher](https://github.com/hxhb/HotPatcher) is a tool for managing hot update versions and resource packaging. It is used to track changes in the original resources of the project version to create patches. Support resource version management, difference comparison and packaging between versions, support exporting basic package information for multiple platforms, easily cook and package multi-platform Patches, support iterative packaging, rich configuration options, full-featured commandlet support, can be combined with ci/cd platform is integrated.

>The currently supported engine version is UE4.21-UE5 (UE5.1.0 is supported). I created a group to discuss UE4 hot update and HotPatcher plug-in issues (QQ group 958363331).
>The currently supported engine version is UE4.21-UE5 (UE5.3.2 is latst supported). I created a group to discuss UE4 hot update and HotPatcher plug-in issues (QQ group 958363331).
Plug-in documentation: [UE4 resource hot update packaging tool HotPatcher](https://imzlp.com/posts/17590/)

Expand Down Expand Up @@ -36,14 +36,18 @@ The series of UE4 hot update articles I wrote can be used as a reference for eng
- [Shader compression scheme based on ZSTD dictionary](https://imzlp.com/posts/24725/)
- [Runtime reorganization scheme for Pak in Unreal Engine](https://imzlp.com/posts/12188/)
- [A Flexible and Non-Intrusive Basic Package Splitting Scheme](https://imzlp.com/posts/24350/)
- [HotPatcher Modular Transformation and Development Planning](https://imzlp.com/posts/30178/)
- [Resource Management: Reshaping UnrealEngine Subcontracting Solution](https://imzlp.com/posts/37036/)

**Resource management framework based on HotPatcher**

![](https://img.imzlp.com/imgs/zlp/picgo/2021/20220526194731.png)

**Application project**
| QQ | Apex Legends Mobile | MOSSAI|
| :----------------------------------------------------------: | :----------------------------------------------------------: | :-------------: |
| <img src="https://img.imzlp.com/imgs/zlp/picgo/2022/202207280953994.png" height="160" width="160" /> | <img src="https://img.imzlp.com/imgs/zlp/picgo/2022/202207280956642.webp" height="160" width="160" /> | <img src="https://img.imzlp.com/imgs/zlp/picgo/2021/20220607171033.png" height="160" width="160" /> |

| 元梦之星 | QQ | Apex Legends Mobile | WitiSports | MOSSAI | 二之国:交错世界|
| :-----------------------------------------------------------------------------------------------: | :---------------------------------------------------------------------------------------------------: | :---------------------------------------------------------------------------------------------------: | :-----------------------------------------------------------------------------------------------: | :-----------------------------------------------------------------------------------------------: | :-----------------------------------------------------------------------------------------------: |
| <img src="https://img.imzlp.com/imgs/zlp/picgo/2023/12/15/103025.png" height="160" width="160" /> | <img src="https://img.imzlp.com/imgs/zlp/picgo/2022/202207280953994.webp" height="160" width="160" /> | <img src="https://img.imzlp.com/imgs/zlp/picgo/2022/202207280956642.webp" height="160" width="160" /> | <img src="https://img.imzlp.com/imgs/zlp/picgo/2023/12/18/122654.png" height="160" width="160" /> | <img src="https://img.imzlp.com/imgs/zlp/picgo/2023/12/18/124705.png" height="160" width="160" /> | <img src="https://img.imzlp.com/imgs/zlp/picgo/2024/02/28/103324.png" height="160" width="160" /> |


HotPatcher is used in a large number of UE projects and is currently the most popular hot update tool in the UE community.

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