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README.md

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BeerAmaze

##Team name and number Team A (Group 4)

##Names and UNIs WEN-PING CHI (wc2474), Yi Wang (yw2580), Lu Shuai (sl3635), Margaret Elizabeth Kinetz (mek2190)

##Date of submission 2014/05/11

##Development platform(s) Windows 8.1 64bit

##Mobile platforms, OS versions, and device names Android/Android 4.4/Google Nexus 7 Tablet

##Project title BeerMaze

##Project directory

script/ . ├── Camera │   ├── CameraFrame.cs //Control the frame of assist view │   ├── CameraSmoothFollow.cs │   ├── Radar.cs // Control the behavior of radar ├── Camera.meta ├── Characters │   ├── CollisionAction.cs //control the behavior of collision │   ├── JoyStick.cs // control the joystick behavior │   ├── ObjectBehavior.cs │   ├── ReturnPosition.cs │   ├── TouchLogic.cs │   ├── TouchManager.cs ├── FogOption.cs ├── InfoShow.cs ├── MazeSelection.cs ├── Mobile_GUI │   ├── UI.cs ├── MyTracker.cs //control the behavior of maze selection scene ├── Object │   ├── MonsterBehavior1.cs // for monster behavior │   ├── MonsterBehavior2.cs │   ├── MonsterBehavior3.cs │   ├── MonstrerBehavior.cs │   ├── ToolBehavior.cs // for monster and other coin deletion behavior ├── StartMenuScript.cs // welcome scene

##Location of Video video

How to run

1. Follow the instruction.txt.
2. Open any of *.unity under Assets folder.
		1. Deploy to Android/iOS(properly configured)
		2. Directly run it from within Unity 3D IDE

Missing features

None

Bug

None

Asset sources

  1. Max Adventure Model(for our player) Publisher:Andres Olivella (https://www.assetstore.unity3d.com/#/content/3012)

  2. Hedgehog, Tiny Monster(for our Monster) Publisher:Bunt Games (https://www.assetstore.unity3d.com/#/content/17401)

  3. Coins, Mushroom, Beer, and Mazes are self-made by 3dsMax