##Team name and number Team A (Group 4)
##Names and UNIs WEN-PING CHI (wc2474), Yi Wang (yw2580), Lu Shuai (sl3635), Margaret Elizabeth Kinetz (mek2190)
##Date of submission 2014/05/11
##Development platform(s) Windows 8.1 64bit
##Mobile platforms, OS versions, and device names Android/Android 4.4/Google Nexus 7 Tablet
##Project title BeerMaze
##Project directory
script/ . ├── Camera │ ├── CameraFrame.cs //Control the frame of assist view │ ├── CameraSmoothFollow.cs │ ├── Radar.cs // Control the behavior of radar ├── Camera.meta ├── Characters │ ├── CollisionAction.cs //control the behavior of collision │ ├── JoyStick.cs // control the joystick behavior │ ├── ObjectBehavior.cs │ ├── ReturnPosition.cs │ ├── TouchLogic.cs │ ├── TouchManager.cs ├── FogOption.cs ├── InfoShow.cs ├── MazeSelection.cs ├── Mobile_GUI │ ├── UI.cs ├── MyTracker.cs //control the behavior of maze selection scene ├── Object │ ├── MonsterBehavior1.cs // for monster behavior │ ├── MonsterBehavior2.cs │ ├── MonsterBehavior3.cs │ ├── MonstrerBehavior.cs │ ├── ToolBehavior.cs // for monster and other coin deletion behavior ├── StartMenuScript.cs // welcome scene
1. Follow the instruction.txt.
2. Open any of *.unity under Assets folder.
1. Deploy to Android/iOS(properly configured)
2. Directly run it from within Unity 3D IDE
None
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Max Adventure Model(for our player) Publisher:Andres Olivella (https://www.assetstore.unity3d.com/#/content/3012)
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Hedgehog, Tiny Monster(for our Monster) Publisher:Bunt Games (https://www.assetstore.unity3d.com/#/content/17401)
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Coins, Mushroom, Beer, and Mazes are self-made by 3dsMax