node-canvas engine for spritesmith.
Due to dependance on node-canvas, you must install Cairo.
Instructions on how to do this are provided in the node-canvas wiki.
Additionally, you will need to install node-gyp.
npm install -g node-gyp
Install the module with: npm install canvassmith
// Load in our dependencies
var Canvassmith = require('canvassmith');
// Create a new engine
var canvassmith = new Canvassmith();
// Interpret some images from disk
canvassmith.createImages(['img1.jpg', 'img2.png'], function handleImages (err, imgs) {
// If there was an error, throw it
if (err) {
throw err;
}
// We recieve images in the same order they were given
imgs[0].width; // 50 (pixels)
imgs[0].height; // 100 (pixels)
// Create a canvas that fits our images (200px wide, 300px tall)
var canvas = canvassmith.createCanvas(200, 300);
// Add the images to our canvas (at x=0, y=0 and x=50, y=100 respectively)
canvas.addImage(imgs[0], 0, 0);
canvas.addImage(imgs[1], 50, 100);
// Export canvas to image
var resultStream = canvas['export']({format: 'png'});
resultStream; // Readable stream outputting PNG image of the canvas
});
This module was built to the specification for spritesmith engines.
Specification version: 2.0.0
https://github.com/twolfson/spritesmith-engine-spec/tree/2.0.0
Our createImages
methods supports the following types of images:
- image
String
- Filepath to image - image
Object
- Vinyl object with buffer for image (uses buffer) - image
Object
- Vinyl object with stream for image (uses stream) - image
Object
- Vinyl object withnull
for image (reads buffer from provided filepath)
In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint using npm run lint
and test via npm test
.
Support this project and others by twolfson via gittip.
Copyright (c) 2013 Todd Wolfson
Licensed under the MIT license.