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use app::client::*; | ||
// use std; | ||
use std::convert::*; | ||
use rand::Rng; | ||
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fn run() { | ||
let mut rng = rand::thread_rng(); | ||
let server_url = std::env::args().nth(1).unwrap(); | ||
let mut client = Client::new(server_url); | ||
if std::env::args().len() == 2 { | ||
client.send("[1, 0]"); | ||
return; | ||
} | ||
let player_key = std::env::args().nth(2).unwrap(); | ||
let mut resp = client.join(&player_key); | ||
let power = 32; | ||
let cool = 0; | ||
let life = 1; | ||
resp = client.start(resp.info.ability.potential - power * 4 - cool * 12 - life * 2, power, cool, life); | ||
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// let mut dx: i32 = std::env::var("DX").unwrap().parse().unwrap(); | ||
// let dy: i32 = std::env::var("DY").unwrap().parse().unwrap(); | ||
let mut dx = 0; | ||
let mut dy = 0; | ||
while resp.stage != 2 { | ||
let mut myship = None; | ||
for ship in resp.state.ships.iter() { | ||
if ship.role != resp.info.role { | ||
continue; | ||
} | ||
myship = Some(ship.clone()); | ||
} | ||
let myship = myship.unwrap(); | ||
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let mut commands = vec![]; | ||
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{ | ||
// anti gravity | ||
let (x, y) = myship.pos; | ||
// println!("{}, {}", x, y); | ||
// assert_eq!(myship.v, (0, 0)); | ||
// println!("{:?}", myship.v); | ||
let (gx, gy) = gravity(x, y); | ||
// println!("{}, {}", gx, gy); | ||
commands.push( | ||
Command::Accelerate(myship.id, gravity(x, y)) | ||
); | ||
} | ||
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let shoot_now = myship.heat -myship.status.cool + 16 <= myship.max_heat; | ||
if shoot_now { | ||
let fix = resp.info.role; | ||
// dx = rng.gen_range(0, 20) + fix; | ||
dx = rng.gen_range(32, 96) + fix; | ||
// dy = rng.gen_range(0, 20) + fix; | ||
dy = 0; | ||
let shoot_power = power; | ||
commands.push(Command::Shoot(1, (myship.pos.0 + dx, myship.pos.1 + dy), shoot_power, None)); | ||
} | ||
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// !!! | ||
resp = client.command(&commands); | ||
// !!! | ||
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if shoot_now { | ||
// println!("{}", resp); | ||
println!("S H O O O O O O O T ! ! ! ! ! ! !"); | ||
for ship in resp.state.ships.iter() { | ||
for cmd in ship.commands.iter() { | ||
match cmd { | ||
Command::Shoot(_, (x,y), p, Some((impact, four))) => { | ||
println!("_, x, y, power, impact, four"); | ||
println!("[shoot], {}, {}, {}, {}, {}", | ||
x - ship.pos.0,y - ship.pos.1, p, impact, four); | ||
}, | ||
_=> {}, | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} | ||
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fn main() { | ||
let _ = ::std::thread::Builder::new() | ||
.name("run".to_string()) | ||
.stack_size(32 * 1024 * 1024) | ||
.spawn(run) | ||
.unwrap() | ||
.join(); | ||
} | ||
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fn gravity(x: i32, y: i32) -> (i32, i32) { | ||
( | ||
if x.abs() >= y.abs() { | ||
if x < 0 { | ||
1 | ||
} else { | ||
-1 | ||
} | ||
} else { 0 }, | ||
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if x.abs() <= y.abs() { | ||
if y < 0 { | ||
1 | ||
} else { | ||
-1 | ||
} | ||
} else { 0 }, | ||
) | ||
} |