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Add option to configure schedule via CLI/URL params (does actually do… #227

Add option to configure schedule via CLI/URL params (does actually do…

Add option to configure schedule via CLI/URL params (does actually do… #227

Triggered via push March 24, 2024 22:11
Status Success
Total duration 16m 37s
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ci.yml

on: push
Matrix: Tests
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Rustfmt
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions-rs/toolchain@v1, actions-rs/cargo@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Rustfmt
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions-rs/toolchain@v1, actions-rs/cargo@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Rustfmt
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Rustfmt
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Rustfmt
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Rustfmt
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
returning the result of a `let` binding from a block: demos/src/bin/shooter_like.rs#L297
warning: returning the result of a `let` binding from a block --> demos/src/bin/shooter_like.rs:297:9 | 180 | / let command_altering_selectors = CommandAlteringSelectors::default() 181 | | // By default Tnua uses a raycast, but this could be a problem if the character stands 182 | | // just past the edge while part of its body is above the platform. To solve this, we 183 | | // need to cast a shape - which is physics-engine specific. We set the shape using a ... | 277 | | }, 278 | | ); | |______________- unnecessary `let` binding ... 297 | command_altering_selectors | ^^^^^^^^^^^^^^^^^^^^^^^^^^ | = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return = note: `#[warn(clippy::let_and_return)]` on by default help: return the expression directly | 180 ~ 181 | #[cfg(feature = "rapier3d")] ... 198 | ); 199 ~ CommandAlteringSelectors::default() 200 + // By default Tnua uses a raycast, but this could be a problem if the character stands 201 + // just past the edge while part of its body is above the platform. To solve this, we 202 + // need to cast a shape - which is physics-engine specific. We set the shape using a 203 + // component. 204 + .with_combo( 205 + "Sensor Shape", 206 + 1, 207 + &[ 208 + ("no", |mut cmd| { 209 + #[cfg(feature = "rapier3d")] 210 + cmd.remove::<TnuaRapier3dSensorShape>(); 211 + #[cfg(feature = "xpbd3d")] 212 + cmd.remove::<TnuaXpbd3dSensorShape>(); 213 + }), 214 + ("flat (underfit)", |mut cmd| { 215 + #[cfg(feature = "rapier3d")] 216 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 217 + 0.0, 0.49, 218 + ))); 219 + #[cfg(feature = "xpbd3d")] 220 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.49))); 221 + }), 222 + ("flat (exact)", |mut cmd| { 223 + #[cfg(feature = "rapier3d")] 224 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 225 + 0.0, 0.5, 226 + ))); 227 + #[cfg(feature = "xpbd3d")] 228 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.5))); 229 + }), 230 + ("flat (overfit)", |mut cmd| { 231 + #[cfg(feature = "rapier3d")] 232 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 233 + 0.0, 0.51, 234 + ))); 235 + #[cfg(feature = "xpbd3d")] 236 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.51))); 237 + }), 238 + ("ball (underfit)", |mut cmd| { 239 + #[cfg(feature = "rapier3d")] 240 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.49))); 241 + #[cfg(feature = "xpbd3d")] 242 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::sphere(0.49))); 243 + }), 244 + ("ball (exact)", |mut cmd| { 245 + #[cfg(feature = "rapier3d")] 246 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.5))); 247 + #[cfg(feature = "xpbd3d")] 248 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::sphere(0.5))); 249 + }), 250 + ], 251 + ) 252 + .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { 253 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make 254 + // the character stand upward, but it is also possible to just let the physics 255 + // engine prevent rotation (other than around the Y axis, for turning) 256 + if lock_tilt { 257 + #[cfg(feature = "rapier3d")] 258 + cmd.insert( 259 + rapier::LockedAxes::ROTATION_LOCKED_X 260 + | rapier::LockedAxes::ROTATION_LOCKED_Z, 261 + ); 262 + #[cfg(feature = "xpbd3d")] 263 + cmd.insert(xpbd::LockedAxes::new().lock_rotation_x().lock_rotation_z()); 264 + } else { 265 + #[cfg(feature = "rapier3d")] 266 + cmd.insert(rapier::LockedAxes::empty()); 267 + #[cfg(feature = "xpbd3d")] 268 + cmd.insert(xpbd::LockedAxes::new()); 269 + } 270 + }) 271 + .with_checkbox( 272 + "Phase Through Collision Groups", 273 + true, 274 + |mut cmd, use_collision_groups| { 275 + #[cfg(feature = "rapier3d")] 276 + if use_collision_groups { 277 + cmd.insert(CollisionGroups { 278 + memberships: Group::GROUP_2, 279 + filters: Group::GROUP_2, 280 + }); 281 + } else { 282 + cmd.insert(CollisionGroups { 283 + memberships: Group::ALL, 284 + filters: Group::ALL, 285 + }); 286 + } 287 + #[cfg(feature = "xpbd3d")] 288 + { 289 + let player_layers: LayerMask = if use_collision_groups { 290 + [LayerNames::Player].into() 291 + } else { 292 + [LayerNames::Player, LayerNames::PhaseThrough].into() 293 + }; 294 + cmd.insert(CollisionLayers::new(player_layers, player_layers)); 295 + } 296 + }, 297 + ) |
variable does not need to be mutable: demos/src/bin/shooter_like.rs#L255
warning: variable does not need to be mutable --> demos/src/bin/shooter_like.rs:255:18 | 255 | |mut cmd, use_collision_groups| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/shooter_like.rs#L233
warning: variable does not need to be mutable --> demos/src/bin/shooter_like.rs:233:48 | 233 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/shooter_like.rs#L225
warning: variable does not need to be mutable --> demos/src/bin/shooter_like.rs:225:39 | 225 | ("ball (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/shooter_like.rs#L219
warning: variable does not need to be mutable --> demos/src/bin/shooter_like.rs:219:42 | 219 | ("ball (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/shooter_like.rs#L211
warning: variable does not need to be mutable --> demos/src/bin/shooter_like.rs:211:41 | 211 | ("flat (overfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/shooter_like.rs#L203
warning: variable does not need to be mutable --> demos/src/bin/shooter_like.rs:203:39 | 203 | ("flat (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/shooter_like.rs#L195
warning: variable does not need to be mutable --> demos/src/bin/shooter_like.rs:195:42 | 195 | ("flat (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/shooter_like.rs#L189
warning: variable does not need to be mutable --> demos/src/bin/shooter_like.rs:189:29 | 189 | ("no", |mut cmd| { | ----^^^ | | | help: remove this `mut` | = note: `#[warn(unused_mut)]` on by default
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L301
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:301:59 | 301 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vector3::Y, |cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `use_collision_groups`: demos/src/bin/shooter_like.rs#L255
warning: unused variable: `use_collision_groups` --> demos/src/bin/shooter_like.rs:255:27 | 255 | |mut cmd, use_collision_groups| { | ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L255
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:255:22 | 255 | |mut cmd, use_collision_groups| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L233
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:233:52 | 233 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L225
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:225:43 | 225 | ("ball (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L219
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:219:46 | 219 | ("ball (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L211
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:211:45 | 211 | ("flat (overfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L203
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:203:43 | 203 | ("flat (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L195
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:195:46 | 195 | ("flat (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
returning the result of a `let` binding from a block: demos/src/bin/platformer_3d.rs#L295
warning: returning the result of a `let` binding from a block --> demos/src/bin/platformer_3d.rs:295:9 | 178 | / let command_altering_selectors = CommandAlteringSelectors::default() 179 | | // By default Tnua uses a raycast, but this could be a problem if the character stands 180 | | // just past the edge while part of its body is above the platform. To solve this, we 181 | | // need to cast a shape - which is physics-engine specific. We set the shape using a ... | 275 | | }, 276 | | ); | |______________- unnecessary `let` binding ... 295 | command_altering_selectors | ^^^^^^^^^^^^^^^^^^^^^^^^^^ | = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return = note: `#[warn(clippy::let_and_return)]` on by default help: return the expression directly | 178 ~ 179 | #[cfg(feature = "rapier3d")] ... 196 | ); 197 ~ CommandAlteringSelectors::default() 198 + // By default Tnua uses a raycast, but this could be a problem if the character stands 199 + // just past the edge while part of its body is above the platform. To solve this, we 200 + // need to cast a shape - which is physics-engine specific. We set the shape using a 201 + // component. 202 + .with_combo( 203 + "Sensor Shape", 204 + 1, 205 + &[ 206 + ("no", |mut cmd| { 207 + #[cfg(feature = "rapier3d")] 208 + cmd.remove::<TnuaRapier3dSensorShape>(); 209 + #[cfg(feature = "xpbd3d")] 210 + cmd.remove::<TnuaXpbd3dSensorShape>(); 211 + }), 212 + ("flat (underfit)", |mut cmd| { 213 + #[cfg(feature = "rapier3d")] 214 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 215 + 0.0, 0.49, 216 + ))); 217 + #[cfg(feature = "xpbd3d")] 218 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.49))); 219 + }), 220 + ("flat (exact)", |mut cmd| { 221 + #[cfg(feature = "rapier3d")] 222 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 223 + 0.0, 0.5, 224 + ))); 225 + #[cfg(feature = "xpbd3d")] 226 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.5))); 227 + }), 228 + ("flat (overfit)", |mut cmd| { 229 + #[cfg(feature = "rapier3d")] 230 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 231 + 0.0, 0.51, 232 + ))); 233 + #[cfg(feature = "xpbd3d")] 234 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.51))); 235 + }), 236 + ("ball (underfit)", |mut cmd| { 237 + #[cfg(feature = "rapier3d")] 238 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.49))); 239 + #[cfg(feature = "xpbd3d")] 240 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::sphere(0.49))); 241 + }), 242 + ("ball (exact)", |mut cmd| { 243 + #[cfg(feature = "rapier3d")] 244 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.5))); 245 + #[cfg(feature = "xpbd3d")] 246 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::sphere(0.5))); 247 + }), 248 + ], 249 + ) 250 + .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { 251 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make 252 + // the character stand upward, but it is also possible to just let the physics 253 + // engine prevent rotation (other than around the Y axis, for turning) 254 + if lock_tilt { 255 + #[cfg(feature = "rapier3d")] 256 + cmd.insert( 257 + rapier::LockedAxes::ROTATION_LOCKED_X 258 + | rapier::LockedAxes::ROTATION_LOCKED_Z, 259 + ); 260 + #[cfg(feature = "xpbd3d")] 261 + cmd.insert(xpbd::LockedAxes::new().lock_rotation_x().lock_rotation_z()); 262 + } else { 263 + #[cfg(feature = "rapier3d")] 264 + cmd.insert(rapier::LockedAxes::empty()); 265 + #[cfg(feature = "xpbd3d")] 266 + cmd.insert(xpbd::LockedAxes::new()); 267 + } 268 + }) 269 + .with_checkbox( 270 + "Phase Through Collision Groups", 271 + true, 272 + |mut cmd, use_collision_groups| { 273 + #[cfg(feature = "rapier3d")] 274 + if use_collision_groups { 275 + cmd.insert(CollisionGroups { 276 + memberships: Group::GROUP_2, 277 + filters: Group::GROUP_2, 278 + }); 279 + } else { 280 + cmd.insert(CollisionGroups { 281 + memberships: Group::ALL, 282 + filters: Group::ALL, 283 + }); 284 + } 285 + #[cfg(feature = "xpbd3d")] 286 + { 287 + let player_layers: LayerMask = if use_collision_groups { 288 + [LayerNames::Player].into() 289 + } else { 290 + [LayerNames::Player, LayerNames::PhaseThrough].into() 291 + }; 292 + cmd.insert(CollisionLayers::new(player_layers, player_layers)); 293 + } 294 + }, 295 + ) |
returning the result of a `let` binding from a block: demos/src/bin/platformer_3d.rs#L295
warning: returning the result of a `let` binding from a block --> demos/src/bin/platformer_3d.rs:295:9 | 178 | / let command_altering_selectors = CommandAlteringSelectors::default() 179 | | // By default Tnua uses a raycast, but this could be a problem if the character stands 180 | | // just past the edge while part of its body is above the platform. To solve this, we 181 | | // need to cast a shape - which is physics-engine specific. We set the shape using a ... | 275 | | }, 276 | | ); | |______________- unnecessary `let` binding ... 295 | command_altering_selectors | ^^^^^^^^^^^^^^^^^^^^^^^^^^ | = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return = note: `#[warn(clippy::let_and_return)]` on by default help: return the expression directly | 178 ~ 179 | #[cfg(feature = "rapier3d")] ... 196 | ); 197 ~ CommandAlteringSelectors::default() 198 + // By default Tnua uses a raycast, but this could be a problem if the character stands 199 + // just past the edge while part of its body is above the platform. To solve this, we 200 + // need to cast a shape - which is physics-engine specific. We set the shape using a 201 + // component. 202 + .with_combo( 203 + "Sensor Shape", 204 + 1, 205 + &[ 206 + ("no", |mut cmd| { 207 + #[cfg(feature = "rapier3d")] 208 + cmd.remove::<TnuaRapier3dSensorShape>(); 209 + #[cfg(feature = "xpbd3d")] 210 + cmd.remove::<TnuaXpbd3dSensorShape>(); 211 + }), 212 + ("flat (underfit)", |mut cmd| { 213 + #[cfg(feature = "rapier3d")] 214 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 215 + 0.0, 0.49, 216 + ))); 217 + #[cfg(feature = "xpbd3d")] 218 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.49))); 219 + }), 220 + ("flat (exact)", |mut cmd| { 221 + #[cfg(feature = "rapier3d")] 222 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 223 + 0.0, 0.5, 224 + ))); 225 + #[cfg(feature = "xpbd3d")] 226 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.5))); 227 + }), 228 + ("flat (overfit)", |mut cmd| { 229 + #[cfg(feature = "rapier3d")] 230 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 231 + 0.0, 0.51, 232 + ))); 233 + #[cfg(feature = "xpbd3d")] 234 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.51))); 235 + }), 236 + ("ball (underfit)", |mut cmd| { 237 + #[cfg(feature = "rapier3d")] 238 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.49))); 239 + #[cfg(feature = "xpbd3d")] 240 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::sphere(0.49))); 241 + }), 242 + ("ball (exact)", |mut cmd| { 243 + #[cfg(feature = "rapier3d")] 244 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.5))); 245 + #[cfg(feature = "xpbd3d")] 246 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::sphere(0.5))); 247 + }), 248 + ], 249 + ) 250 + .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { 251 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make 252 + // the character stand upward, but it is also possible to just let the physics 253 + // engine prevent rotation (other than around the Y axis, for turning) 254 + if lock_tilt { 255 + #[cfg(feature = "rapier3d")] 256 + cmd.insert( 257 + rapier::LockedAxes::ROTATION_LOCKED_X 258 + | rapier::LockedAxes::ROTATION_LOCKED_Z, 259 + ); 260 + #[cfg(feature = "xpbd3d")] 261 + cmd.insert(xpbd::LockedAxes::new().lock_rotation_x().lock_rotation_z()); 262 + } else { 263 + #[cfg(feature = "rapier3d")] 264 + cmd.insert(rapier::LockedAxes::empty()); 265 + #[cfg(feature = "xpbd3d")] 266 + cmd.insert(xpbd::LockedAxes::new()); 267 + } 268 + }) 269 + .with_checkbox( 270 + "Phase Through Collision Groups", 271 + true, 272 + |mut cmd, use_collision_groups| { 273 + #[cfg(feature = "rapier3d")] 274 + if use_collision_groups { 275 + cmd.insert(CollisionGroups { 276 + memberships: Group::GROUP_2, 277 + filters: Group::GROUP_2, 278 + }); 279 + } else { 280 + cmd.insert(CollisionGroups { 281 + memberships: Group::ALL, 282 + filters: Group::ALL, 283 + }); 284 + } 285 + #[cfg(feature = "xpbd3d")] 286 + { 287 + let player_layers: LayerMask = if use_collision_groups { 288 + [LayerNames::Player].into() 289 + } else { 290 + [LayerNames::Player, LayerNames::PhaseThrough].into() 291 + }; 292 + cmd.insert(CollisionLayers::new(player_layers, player_layers)); 293 + } 294 + }, 295 + ) |
variable does not need to be mutable: demos/src/bin/platformer_3d.rs#L253
warning: variable does not need to be mutable --> demos/src/bin/platformer_3d.rs:253:18 | 253 | |mut cmd, use_collision_groups| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_3d.rs#L231
warning: variable does not need to be mutable --> demos/src/bin/platformer_3d.rs:231:48 | 231 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_3d.rs#L223
warning: variable does not need to be mutable --> demos/src/bin/platformer_3d.rs:223:39 | 223 | ("ball (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_3d.rs#L217
warning: variable does not need to be mutable --> demos/src/bin/platformer_3d.rs:217:42 | 217 | ("ball (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_3d.rs#L209
warning: variable does not need to be mutable --> demos/src/bin/platformer_3d.rs:209:41 | 209 | ("flat (overfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_3d.rs#L201
warning: variable does not need to be mutable --> demos/src/bin/platformer_3d.rs:201:39 | 201 | ("flat (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_3d.rs#L193
warning: variable does not need to be mutable --> demos/src/bin/platformer_3d.rs:193:42 | 193 | ("flat (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_3d.rs#L187
warning: variable does not need to be mutable --> demos/src/bin/platformer_3d.rs:187:29 | 187 | ("no", |mut cmd| { | ----^^^ | | | help: remove this `mut` | = note: `#[warn(unused_mut)]` on by default
variable does not need to be mutable: demos/src/bin/platformer_3d.rs#L253
warning: variable does not need to be mutable --> demos/src/bin/platformer_3d.rs:253:18 | 253 | |mut cmd, use_collision_groups| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_3d.rs#L231
warning: variable does not need to be mutable --> demos/src/bin/platformer_3d.rs:231:48 | 231 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { | ----^^^ | | | help: remove this `mut`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L299
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:299:59 | 299 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vector3::Y, |cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `use_collision_groups`: demos/src/bin/platformer_3d.rs#L253
warning: unused variable: `use_collision_groups` --> demos/src/bin/platformer_3d.rs:253:27 | 253 | |mut cmd, use_collision_groups| { | ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L253
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:253:22 | 253 | |mut cmd, use_collision_groups| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L231
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:231:52 | 231 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L223
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:223:43 | 223 | ("ball (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L217
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:217:46 | 217 | ("ball (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L209
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:209:45 | 209 | ("flat (overfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L201
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:201:43 | 201 | ("flat (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L193
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:193:46 | 193 | ("flat (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L187
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:187:33 | 187 | ("no", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd` | = note: `#[warn(unused_variables)]` on by default
variable does not need to be mutable: demos/src/bin/platformer_3d.rs#L223
warning: variable does not need to be mutable --> demos/src/bin/platformer_3d.rs:223:39 | 223 | ("ball (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_3d.rs#L217
warning: variable does not need to be mutable --> demos/src/bin/platformer_3d.rs:217:42 | 217 | ("ball (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_3d.rs#L209
warning: variable does not need to be mutable --> demos/src/bin/platformer_3d.rs:209:41 | 209 | ("flat (overfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_3d.rs#L201
warning: variable does not need to be mutable --> demos/src/bin/platformer_3d.rs:201:39 | 201 | ("flat (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_3d.rs#L193
warning: variable does not need to be mutable --> demos/src/bin/platformer_3d.rs:193:42 | 193 | ("flat (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_3d.rs#L187
warning: variable does not need to be mutable --> demos/src/bin/platformer_3d.rs:187:29 | 187 | ("no", |mut cmd| { | ----^^^ | | | help: remove this `mut` | = note: `#[warn(unused_mut)]` on by default
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L299
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:299:59 | 299 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vector3::Y, |cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `use_collision_groups`: demos/src/bin/platformer_3d.rs#L253
warning: unused variable: `use_collision_groups` --> demos/src/bin/platformer_3d.rs:253:27 | 253 | |mut cmd, use_collision_groups| { | ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L253
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:253:22 | 253 | |mut cmd, use_collision_groups| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L231
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:231:52 | 231 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L223
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:223:43 | 223 | ("ball (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L217
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:217:46 | 217 | ("ball (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L209
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:209:45 | 209 | ("flat (overfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L201
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:201:43 | 201 | ("flat (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L193
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:193:46 | 193 | ("flat (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_3d.rs#L187
warning: unused variable: `cmd` --> demos/src/bin/platformer_3d.rs:187:33 | 187 | ("no", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd` | = note: `#[warn(unused_variables)]` on by default
returning the result of a `let` binding from a block: demos/src/bin/shooter_like.rs#L297
warning: returning the result of a `let` binding from a block --> demos/src/bin/shooter_like.rs:297:9 | 180 | / let command_altering_selectors = CommandAlteringSelectors::default() 181 | | // By default Tnua uses a raycast, but this could be a problem if the character stands 182 | | // just past the edge while part of its body is above the platform. To solve this, we 183 | | // need to cast a shape - which is physics-engine specific. We set the shape using a ... | 277 | | }, 278 | | ); | |______________- unnecessary `let` binding ... 297 | command_altering_selectors | ^^^^^^^^^^^^^^^^^^^^^^^^^^ | = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return = note: `#[warn(clippy::let_and_return)]` on by default help: return the expression directly | 180 ~ 181 | #[cfg(feature = "rapier3d")] ... 198 | ); 199 ~ CommandAlteringSelectors::default() 200 + // By default Tnua uses a raycast, but this could be a problem if the character stands 201 + // just past the edge while part of its body is above the platform. To solve this, we 202 + // need to cast a shape - which is physics-engine specific. We set the shape using a 203 + // component. 204 + .with_combo( 205 + "Sensor Shape", 206 + 1, 207 + &[ 208 + ("no", |mut cmd| { 209 + #[cfg(feature = "rapier3d")] 210 + cmd.remove::<TnuaRapier3dSensorShape>(); 211 + #[cfg(feature = "xpbd3d")] 212 + cmd.remove::<TnuaXpbd3dSensorShape>(); 213 + }), 214 + ("flat (underfit)", |mut cmd| { 215 + #[cfg(feature = "rapier3d")] 216 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 217 + 0.0, 0.49, 218 + ))); 219 + #[cfg(feature = "xpbd3d")] 220 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.49))); 221 + }), 222 + ("flat (exact)", |mut cmd| { 223 + #[cfg(feature = "rapier3d")] 224 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 225 + 0.0, 0.5, 226 + ))); 227 + #[cfg(feature = "xpbd3d")] 228 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.5))); 229 + }), 230 + ("flat (overfit)", |mut cmd| { 231 + #[cfg(feature = "rapier3d")] 232 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::cylinder( 233 + 0.0, 0.51, 234 + ))); 235 + #[cfg(feature = "xpbd3d")] 236 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::cylinder(0.0, 0.51))); 237 + }), 238 + ("ball (underfit)", |mut cmd| { 239 + #[cfg(feature = "rapier3d")] 240 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.49))); 241 + #[cfg(feature = "xpbd3d")] 242 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::sphere(0.49))); 243 + }), 244 + ("ball (exact)", |mut cmd| { 245 + #[cfg(feature = "rapier3d")] 246 + cmd.insert(TnuaRapier3dSensorShape(rapier::Collider::ball(0.5))); 247 + #[cfg(feature = "xpbd3d")] 248 + cmd.insert(TnuaXpbd3dSensorShape(xpbd::Collider::sphere(0.5))); 249 + }), 250 + ], 251 + ) 252 + .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { 253 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make 254 + // the character stand upward, but it is also possible to just let the physics 255 + // engine prevent rotation (other than around the Y axis, for turning) 256 + if lock_tilt { 257 + #[cfg(feature = "rapier3d")] 258 + cmd.insert( 259 + rapier::LockedAxes::ROTATION_LOCKED_X 260 + | rapier::LockedAxes::ROTATION_LOCKED_Z, 261 + ); 262 + #[cfg(feature = "xpbd3d")] 263 + cmd.insert(xpbd::LockedAxes::new().lock_rotation_x().lock_rotation_z()); 264 + } else { 265 + #[cfg(feature = "rapier3d")] 266 + cmd.insert(rapier::LockedAxes::empty()); 267 + #[cfg(feature = "xpbd3d")] 268 + cmd.insert(xpbd::LockedAxes::new()); 269 + } 270 + }) 271 + .with_checkbox( 272 + "Phase Through Collision Groups", 273 + true, 274 + |mut cmd, use_collision_groups| { 275 + #[cfg(feature = "rapier3d")] 276 + if use_collision_groups { 277 + cmd.insert(CollisionGroups { 278 + memberships: Group::GROUP_2, 279 + filters: Group::GROUP_2, 280 + }); 281 + } else { 282 + cmd.insert(CollisionGroups { 283 + memberships: Group::ALL, 284 + filters: Group::ALL, 285 + }); 286 + } 287 + #[cfg(feature = "xpbd3d")] 288 + { 289 + let player_layers: LayerMask = if use_collision_groups { 290 + [LayerNames::Player].into() 291 + } else { 292 + [LayerNames::Player, LayerNames::PhaseThrough].into() 293 + }; 294 + cmd.insert(CollisionLayers::new(player_layers, player_layers)); 295 + } 296 + }, 297 + ) |
variable does not need to be mutable: demos/src/bin/shooter_like.rs#L255
warning: variable does not need to be mutable --> demos/src/bin/shooter_like.rs:255:18 | 255 | |mut cmd, use_collision_groups| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/shooter_like.rs#L233
warning: variable does not need to be mutable --> demos/src/bin/shooter_like.rs:233:48 | 233 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/shooter_like.rs#L225
warning: variable does not need to be mutable --> demos/src/bin/shooter_like.rs:225:39 | 225 | ("ball (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/shooter_like.rs#L219
warning: variable does not need to be mutable --> demos/src/bin/shooter_like.rs:219:42 | 219 | ("ball (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/shooter_like.rs#L211
warning: variable does not need to be mutable --> demos/src/bin/shooter_like.rs:211:41 | 211 | ("flat (overfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/shooter_like.rs#L203
warning: variable does not need to be mutable --> demos/src/bin/shooter_like.rs:203:39 | 203 | ("flat (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/shooter_like.rs#L195
warning: variable does not need to be mutable --> demos/src/bin/shooter_like.rs:195:42 | 195 | ("flat (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/shooter_like.rs#L189
warning: variable does not need to be mutable --> demos/src/bin/shooter_like.rs:189:29 | 189 | ("no", |mut cmd| { | ----^^^ | | | help: remove this `mut` | = note: `#[warn(unused_mut)]` on by default
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L301
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:301:59 | 301 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vector3::Y, |cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `use_collision_groups`: demos/src/bin/shooter_like.rs#L255
warning: unused variable: `use_collision_groups` --> demos/src/bin/shooter_like.rs:255:27 | 255 | |mut cmd, use_collision_groups| { | ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L255
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:255:22 | 255 | |mut cmd, use_collision_groups| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L233
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:233:52 | 233 | .with_checkbox("Lock Tilt", true, |mut cmd, lock_tilt| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L225
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:225:43 | 225 | ("ball (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L219
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:219:46 | 219 | ("ball (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L211
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:211:45 | 211 | ("flat (overfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L203
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:203:43 | 203 | ("flat (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L195
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:195:46 | 195 | ("flat (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/shooter_like.rs#L189
warning: unused variable: `cmd` --> demos/src/bin/shooter_like.rs:189:33 | 189 | ("no", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd` | = note: `#[warn(unused_variables)]` on by default
returning the result of a `let` binding from a block: demos/src/bin/platformer_2d.rs#L265
warning: returning the result of a `let` binding from a block --> demos/src/bin/platformer_2d.rs:265:9 | 155 | / let command_altering_selectors = CommandAlteringSelectors::default() 156 | | // By default Tnua uses a raycast, but this could be a problem if the character stands 157 | | // just past the edge while part of its body is above the platform. To solve this, we 158 | | // need to cast a shape - which is physics-engine specific. We set the shape using a ... | 243 | | }, 244 | | ); | |______________- unnecessary `let` binding ... 265 | command_altering_selectors | ^^^^^^^^^^^^^^^^^^^^^^^^^^ | = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return = note: `#[warn(clippy::let_and_return)]` on by default help: return the expression directly | 155 ~ 156 | #[cfg(feature = "rapier2d")] ... 175 | ); 176 ~ CommandAlteringSelectors::default() 177 + // By default Tnua uses a raycast, but this could be a problem if the character stands 178 + // just past the edge while part of its body is above the platform. To solve this, we 179 + // need to cast a shape - which is physics-engine specific. We set the shape using a 180 + // component. 181 + .with_combo( 182 + "Sensor Shape", 183 + 1, 184 + &[ 185 + ("Point", |mut cmd| { 186 + #[cfg(feature = "rapier2d")] 187 + cmd.remove::<TnuaRapier2dSensorShape>(); 188 + #[cfg(feature = "xpbd2d")] 189 + cmd.remove::<TnuaXpbd2dSensorShape>(); 190 + }), 191 + ("Flat (underfit)", |mut cmd| { 192 + #[cfg(feature = "rapier2d")] 193 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.49, 0.0))); 194 + #[cfg(feature = "xpbd2d")] 195 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::rectangle(0.99, 0.0))); 196 + }), 197 + ("Flat (exact)", |mut cmd| { 198 + #[cfg(feature = "rapier2d")] 199 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.5, 0.0))); 200 + #[cfg(feature = "xpbd2d")] 201 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::rectangle(1.0, 0.0))); 202 + }), 203 + ("flat (overfit)", |mut cmd| { 204 + #[cfg(feature = "rapier2d")] 205 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.51, 0.0))); 206 + #[cfg(feature = "xpbd2d")] 207 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::rectangle(1.01, 0.0))); 208 + }), 209 + ("Ball (underfit)", |mut cmd| { 210 + #[cfg(feature = "rapier2d")] 211 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::ball(0.49))); 212 + #[cfg(feature = "xpbd2d")] 213 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::circle(0.49))); 214 + }), 215 + ("Ball (exact)", |mut cmd| { 216 + #[cfg(feature = "rapier2d")] 217 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::ball(0.5))); 218 + #[cfg(feature = "xpbd2d")] 219 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::circle(0.5))); 220 + }), 221 + ], 222 + ) 223 + .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| { 224 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make 225 + // the character stand upward, but it is also possible to just let the physics 226 + // engine prevent rotation (other than around the Y axis, for turning) 227 + if lock_tilt { 228 + #[cfg(feature = "rapier2d")] 229 + cmd.insert(rapier::LockedAxes::ROTATION_LOCKED); 230 + #[cfg(feature = "xpbd2d")] 231 + cmd.insert(xpbd::LockedAxes::new().lock_rotation()); 232 + } else { 233 + #[cfg(feature = "rapier2d")] 234 + cmd.insert(rapier::LockedAxes::empty()); 235 + #[cfg(feature = "xpbd2d")] 236 + cmd.insert(xpbd::LockedAxes::new()); 237 + } 238 + }) 239 + .with_checkbox( 240 + "Phase Through Collision Groups", 241 + true, 242 + |mut cmd, use_collision_groups| { 243 + #[cfg(feature = "rapier2d")] 244 + if use_collision_groups { 245 + cmd.insert(CollisionGroups { 246 + memberships: Group::GROUP_2, 247 + filters: Group::GROUP_2, 248 + }); 249 + } else { 250 + cmd.insert(CollisionGroups { 251 + memberships: Group::ALL, 252 + filters: Group::ALL, 253 + }); 254 + } 255 + #[cfg(feature = "xpbd2d")] 256 + { 257 + let player_layers: LayerMask = if use_collision_groups { 258 + [LayerNames::Player].into() 259 + } else { 260 + [LayerNames::Player, LayerNames::PhaseThrough].into() 261 + }; 262 + cmd.insert(CollisionLayers::new(player_layers, player_layers)); 263 + } 264 + }, 265 + ) |
variable does not need to be mutable: demos/src/bin/platformer_2d.rs#L221
warning: variable does not need to be mutable --> demos/src/bin/platformer_2d.rs:221:18 | 221 | |mut cmd, use_collision_groups| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_2d.rs#L202
warning: variable does not need to be mutable --> demos/src/bin/platformer_2d.rs:202:49 | 202 | .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_2d.rs#L194
warning: variable does not need to be mutable --> demos/src/bin/platformer_2d.rs:194:39 | 194 | ("Ball (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_2d.rs#L188
warning: variable does not need to be mutable --> demos/src/bin/platformer_2d.rs:188:42 | 188 | ("Ball (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_2d.rs#L182
warning: variable does not need to be mutable --> demos/src/bin/platformer_2d.rs:182:41 | 182 | ("flat (overfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_2d.rs#L176
warning: variable does not need to be mutable --> demos/src/bin/platformer_2d.rs:176:39 | 176 | ("Flat (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_2d.rs#L170
warning: variable does not need to be mutable --> demos/src/bin/platformer_2d.rs:170:42 | 170 | ("Flat (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_2d.rs#L164
warning: variable does not need to be mutable --> demos/src/bin/platformer_2d.rs:164:32 | 164 | ("Point", |mut cmd| { | ----^^^ | | | help: remove this `mut` | = note: `#[warn(unused_mut)]` on by default
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L269
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:269:59 | 269 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vector3::Y, |cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `use_collision_groups`: demos/src/bin/platformer_2d.rs#L221
warning: unused variable: `use_collision_groups` --> demos/src/bin/platformer_2d.rs:221:27 | 221 | |mut cmd, use_collision_groups| { | ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L221
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:221:22 | 221 | |mut cmd, use_collision_groups| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L202
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:202:53 | 202 | .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L194
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:194:43 | 194 | ("Ball (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L188
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:188:46 | 188 | ("Ball (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L182
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:182:45 | 182 | ("flat (overfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L176
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:176:43 | 176 | ("Flat (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L170
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:170:46 | 170 | ("Flat (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L164
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:164:36 | 164 | ("Point", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd` | = note: `#[warn(unused_variables)]` on by default
returning the result of a `let` binding from a block: demos/src/bin/platformer_2d.rs#L265
warning: returning the result of a `let` binding from a block --> demos/src/bin/platformer_2d.rs:265:9 | 155 | / let command_altering_selectors = CommandAlteringSelectors::default() 156 | | // By default Tnua uses a raycast, but this could be a problem if the character stands 157 | | // just past the edge while part of its body is above the platform. To solve this, we 158 | | // need to cast a shape - which is physics-engine specific. We set the shape using a ... | 243 | | }, 244 | | ); | |______________- unnecessary `let` binding ... 265 | command_altering_selectors | ^^^^^^^^^^^^^^^^^^^^^^^^^^ | = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#let_and_return = note: `#[warn(clippy::let_and_return)]` on by default help: return the expression directly | 155 ~ 156 | #[cfg(feature = "rapier2d")] ... 175 | ); 176 ~ CommandAlteringSelectors::default() 177 + // By default Tnua uses a raycast, but this could be a problem if the character stands 178 + // just past the edge while part of its body is above the platform. To solve this, we 179 + // need to cast a shape - which is physics-engine specific. We set the shape using a 180 + // component. 181 + .with_combo( 182 + "Sensor Shape", 183 + 1, 184 + &[ 185 + ("Point", |mut cmd| { 186 + #[cfg(feature = "rapier2d")] 187 + cmd.remove::<TnuaRapier2dSensorShape>(); 188 + #[cfg(feature = "xpbd2d")] 189 + cmd.remove::<TnuaXpbd2dSensorShape>(); 190 + }), 191 + ("Flat (underfit)", |mut cmd| { 192 + #[cfg(feature = "rapier2d")] 193 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.49, 0.0))); 194 + #[cfg(feature = "xpbd2d")] 195 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::rectangle(0.99, 0.0))); 196 + }), 197 + ("Flat (exact)", |mut cmd| { 198 + #[cfg(feature = "rapier2d")] 199 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.5, 0.0))); 200 + #[cfg(feature = "xpbd2d")] 201 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::rectangle(1.0, 0.0))); 202 + }), 203 + ("flat (overfit)", |mut cmd| { 204 + #[cfg(feature = "rapier2d")] 205 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::cuboid(0.51, 0.0))); 206 + #[cfg(feature = "xpbd2d")] 207 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::rectangle(1.01, 0.0))); 208 + }), 209 + ("Ball (underfit)", |mut cmd| { 210 + #[cfg(feature = "rapier2d")] 211 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::ball(0.49))); 212 + #[cfg(feature = "xpbd2d")] 213 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::circle(0.49))); 214 + }), 215 + ("Ball (exact)", |mut cmd| { 216 + #[cfg(feature = "rapier2d")] 217 + cmd.insert(TnuaRapier2dSensorShape(rapier::Collider::ball(0.5))); 218 + #[cfg(feature = "xpbd2d")] 219 + cmd.insert(TnuaXpbd2dSensorShape(xpbd::Collider::circle(0.5))); 220 + }), 221 + ], 222 + ) 223 + .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| { 224 + // Tnua will automatically apply angular impulses/forces to fix the tilt and make 225 + // the character stand upward, but it is also possible to just let the physics 226 + // engine prevent rotation (other than around the Y axis, for turning) 227 + if lock_tilt { 228 + #[cfg(feature = "rapier2d")] 229 + cmd.insert(rapier::LockedAxes::ROTATION_LOCKED); 230 + #[cfg(feature = "xpbd2d")] 231 + cmd.insert(xpbd::LockedAxes::new().lock_rotation()); 232 + } else { 233 + #[cfg(feature = "rapier2d")] 234 + cmd.insert(rapier::LockedAxes::empty()); 235 + #[cfg(feature = "xpbd2d")] 236 + cmd.insert(xpbd::LockedAxes::new()); 237 + } 238 + }) 239 + .with_checkbox( 240 + "Phase Through Collision Groups", 241 + true, 242 + |mut cmd, use_collision_groups| { 243 + #[cfg(feature = "rapier2d")] 244 + if use_collision_groups { 245 + cmd.insert(CollisionGroups { 246 + memberships: Group::GROUP_2, 247 + filters: Group::GROUP_2, 248 + }); 249 + } else { 250 + cmd.insert(CollisionGroups { 251 + memberships: Group::ALL, 252 + filters: Group::ALL, 253 + }); 254 + } 255 + #[cfg(feature = "xpbd2d")] 256 + { 257 + let player_layers: LayerMask = if use_collision_groups { 258 + [LayerNames::Player].into() 259 + } else { 260 + [LayerNames::Player, LayerNames::PhaseThrough].into() 261 + }; 262 + cmd.insert(CollisionLayers::new(player_layers, player_layers)); 263 + } 264 + }, 265 + ) |
variable does not need to be mutable: demos/src/bin/platformer_2d.rs#L221
warning: variable does not need to be mutable --> demos/src/bin/platformer_2d.rs:221:18 | 221 | |mut cmd, use_collision_groups| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_2d.rs#L202
warning: variable does not need to be mutable --> demos/src/bin/platformer_2d.rs:202:49 | 202 | .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_2d.rs#L194
warning: variable does not need to be mutable --> demos/src/bin/platformer_2d.rs:194:39 | 194 | ("Ball (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_2d.rs#L188
warning: variable does not need to be mutable --> demos/src/bin/platformer_2d.rs:188:42 | 188 | ("Ball (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_2d.rs#L182
warning: variable does not need to be mutable --> demos/src/bin/platformer_2d.rs:182:41 | 182 | ("flat (overfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_2d.rs#L176
warning: variable does not need to be mutable --> demos/src/bin/platformer_2d.rs:176:39 | 176 | ("Flat (exact)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_2d.rs#L170
warning: variable does not need to be mutable --> demos/src/bin/platformer_2d.rs:170:42 | 170 | ("Flat (underfit)", |mut cmd| { | ----^^^ | | | help: remove this `mut`
variable does not need to be mutable: demos/src/bin/platformer_2d.rs#L164
warning: variable does not need to be mutable --> demos/src/bin/platformer_2d.rs:164:32 | 164 | ("Point", |mut cmd| { | ----^^^ | | | help: remove this `mut` | = note: `#[warn(unused_mut)]` on by default
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L269
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:269:59 | 269 | cmd.insert(TnuaCrouchEnforcer::new(0.5 * Vector3::Y, |cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `use_collision_groups`: demos/src/bin/platformer_2d.rs#L221
warning: unused variable: `use_collision_groups` --> demos/src/bin/platformer_2d.rs:221:27 | 221 | |mut cmd, use_collision_groups| { | ^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_use_collision_groups`
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L221
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:221:22 | 221 | |mut cmd, use_collision_groups| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L202
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:202:53 | 202 | .with_checkbox("Lock Tilt", false, |mut cmd, lock_tilt| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L194
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:194:43 | 194 | ("Ball (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L188
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:188:46 | 188 | ("Ball (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L182
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:182:45 | 182 | ("flat (overfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L176
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:176:43 | 176 | ("Flat (exact)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L170
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:170:46 | 170 | ("Flat (underfit)", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd`
unused variable: `cmd`: demos/src/bin/platformer_2d.rs#L164
warning: unused variable: `cmd` --> demos/src/bin/platformer_2d.rs:164:36 | 164 | ("Point", |mut cmd| { | ^^^ help: if this is intentional, prefix it with an underscore: `_cmd` | = note: `#[warn(unused_variables)]` on by default
associated function `make_system` is never used: demos/src/moving_platform.rs#L63
warning: associated function `make_system` is never used --> demos/src/moving_platform.rs:63:8 | 54 | impl MovingPlatform { | ------------------- associated function in this implementation ... 63 | fn make_system<V: Component>( | ^^^^^^^^^^^ | = note: `#[warn(dead_code)]` on by default
unused variable: `setting_from_ui`: demos/src/ui/mod.rs#L229
warning: unused variable: `setting_from_ui` --> demos/src/ui/mod.rs:229:5 | 229 | setting_from_ui: Res<DemoUiPhysicsBackendActive>, | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_setting_from_ui`
unused variable: `app`: demos/src/moving_platform.rs#L7
warning: unused variable: `app` --> demos/src/moving_platform.rs:7:21 | 7 | fn build(&self, app: &mut App) { | ^^^ help: if this is intentional, prefix it with an underscore: `_app` | = note: `#[warn(unused_variables)]` on by default
associated function `make_system` is never used: demos/src/moving_platform.rs#L63
warning: associated function `make_system` is never used --> demos/src/moving_platform.rs:63:8 | 54 | impl MovingPlatform { | ------------------- associated function in this implementation ... 63 | fn make_system<V: Component>( | ^^^^^^^^^^^ | = note: `#[warn(dead_code)]` on by default
unused variable: `setting_from_ui`: demos/src/ui/mod.rs#L229
warning: unused variable: `setting_from_ui` --> demos/src/ui/mod.rs:229:5 | 229 | setting_from_ui: Res<DemoUiPhysicsBackendActive>, | ^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_setting_from_ui`
unused variable: `app`: demos/src/moving_platform.rs#L7
warning: unused variable: `app` --> demos/src/moving_platform.rs:7:21 | 7 | fn build(&self, app: &mut App) { | ^^^ help: if this is intentional, prefix it with an underscore: `_app` | = note: `#[warn(unused_variables)]` on by default
unused import: `make_update_plot_data_system`: demos/src/ui/mod.rs#L22
warning: unused import: `make_update_plot_data_system` --> demos/src/ui/mod.rs:22:22 | 22 | use self::plotting::{make_update_plot_data_system, plot_source_rolling_update}; | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | = note: `#[warn(unused_imports)]` on by default
unused import: `make_update_plot_data_system`: demos/src/ui/mod.rs#L22
warning: unused import: `make_update_plot_data_system` --> demos/src/ui/mod.rs:22:22 | 22 | use self::plotting::{make_update_plot_data_system, plot_source_rolling_update}; | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | = note: `#[warn(unused_imports)]` on by default
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Docs: demos/src/ui/mod.rs#L22
unused import: `make_update_plot_data_system`
Docs: demos/src/moving_platform.rs#L7
unused variable: `app`
Docs: demos/src/ui/mod.rs#L229
unused variable: `setting_from_ui`
Docs: demos/src/moving_platform.rs#L63
associated function `make_system` is never used
Docs
`tnua-demos-crate` (lib) generated 4 warnings (run `cargo fix --lib -p tnua-demos-crate` to apply 3 suggestions)
Docs: demos/src/ui/mod.rs#L22
unused import: `make_update_plot_data_system`
Docs: demos/src/moving_platform.rs#L7
unused variable: `app`
Docs: demos/src/ui/mod.rs#L229
unused variable: `setting_from_ui`
Docs: demos/src/moving_platform.rs#L63
associated function `make_system` is never used
Docs
`tnua-demos-crate` (lib) generated 4 warnings (run `cargo fix --lib -p tnua-demos-crate` to apply 3 suggestions)
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