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A mini-framework for running AI2-Thor with Docker.

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AI2-THOR Docker

AI2-THOR Docker is a mini-framework that simplifies the task of running AI2-THOR within Docker. The primary feature this adds is configuring and running a X server to be used by Unity3d to render scenes.

Getting Started

To use AI2-THOR Docker you must have Docker installed on your host and a Nvidia GPU (required for 3D rendering).

  1. Clone or fork this repository.

    git clone https://github.com/allenai/ai2thor-docker
  2. Build the Docker container.

    cd ai2thor-docker
    ./scripts/build.sh
    
  3. Run the example agent using Docker.

    ./scripts/run.sh
    

At this point you should see output that resembles the following:

X.Org X Server 1.19.6
Release Date: 2017-12-20
X Protocol Version 11, Revision 0
Build Operating System: Linux 4.4.0-168-generic x86_64 Ubuntu
Current Operating System: Linux 6b162ce5c20d 4.15.0-62-generic #69-Ubuntu SMP Wed Sep 4 20:55:53 UTC 2019 x86_64
Kernel command line: BOOT_IMAGE=/boot/vmlinuz-4.15.0-62-generic root=UUID=0957189b-8526-4d31-b273-91e88970be46 ro quiet splash vt.handoff=1
Build Date: 14 November 2019  06:20:00PM
xorg-server 2:1.19.6-1ubuntu4.4 (For technical support please see http://www.ubuntu.com/support) 
Current version of pixman: 0.34.0
	Before reporting problems, check http://wiki.x.org
	to make sure that you have the latest version.
Markers: (--) probed, (**) from config file, (==) default setting,
	(++) from command line, (!!) notice, (II) informational,
	(WW) warning, (EE) error, (NI) not implemented, (??) unknown.
(==) Log file: "/var/log/Xorg.0.log", Time: Mon Jun 22 20:04:29 2020
(++) Using config file: "/tmp/tmpzrlxrl5r"
(==) Using system config directory "/usr/share/X11/xorg.conf.d"
Found path: /root/.ai2thor/releases/thor-Linux64-202006081330/thor-Linux64-202006081330
Mono path[0] = '/root/.ai2thor/releases/thor-Linux64-202006081330/thor-Linux64-202006081330_Data/Managed'
Mono config path = '/root/.ai2thor/releases/thor-Linux64-202006081330/thor-Linux64-202006081330_Data/MonoBleedingEdge/etc'
Unable to preload the following plugins:
	ScreenSelector.so
Display 0 '0': 1024x768 (primary device).
Display 1 '1': 1024x768 (secondary device).
Display 2 '2': 1024x768 (secondary device).
PlayerPrefs - Creating folder: /root/.config/unity3d/Allen Institute for Artificial Intelligence
PlayerPrefs - Creating folder: /root/.config/unity3d/Allen Institute for Artificial Intelligence/AI2-Thor
Logging to /root/.config/unity3d/Allen Institute for Artificial Intelligence/AI2-Thor/Player.log
Initialize return: {'cameraNearPlane': 0.1, 'cameraFarPlane': 20.0}
{'cameraHorizon': 0.0,
 'inHighFrictionArea': False,
 'isStanding': True,
 'name': 'agent',
 'position': {'x': -1.5, 'y': 0.9009982347488403, 'z': -1.5},
 'rotation': {'x': 0.0, 'y': 270.0, 'z': 0.0}}

Docker

The Docker container is built with the highest version of CUDA that the host version's Nvidia driver will support. In order to train/execute a model the code must either be explicitly copied into the container by adding an entry into the Dockerfile or by sharing a volume with your code to the container (see ./scripts/run.sh).

Example

The following is code for the example agent that executes a single command RotateRight. The only requirement for the Controller to run is startx() must be called in order to configure and run the Xorg server prior to constructing the Controller.

from pprint import pprint
from ai2thor_docker.x_server import startx
import ai2thor.controller


if __name__ == '__main__':
    startx()
    controller = ai2thor.controller.Controller(scene='FloorPlan28')
    event = controller.step(action='RotateRight')
    pprint(event.metadata['agent'])

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