Do not round floats in interpolate #2052
Merged
+6
−3
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I filed this issue in num_traits to control rounding behavior when converting:
rust-num/num-traits#296
I don't expect it to be fixed for a while if at all. This is a super hacky (but generic) way to ensure that floats aren't rounded in interpolate.
How do other methods handle this? I see a FIXME in gaussian blur so I suspect other methods currently also miss this. I can also update them, but I would have to litter the same hack in other places.
Closes #2045
cc @alucas2