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Correct the alpha logic in glProgram #580
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Add an API in binder for dropping and setting DRM master Test: Compile sucessful for Android. Change-Id: Iad5df43ad26e9d063aac339e79394b4f00e8431d Tracked-On: None Signed-off-by: Shaofeng Tang <[email protected]>
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Autobuild started from pull-request-changes on this PR.
FAILURE: CheckBug Bad comments/Bugs
For more information, see: /absp/builders/celadon-autobuild/builds/835
Don't for merge. Experiment Only |
Use the method drmAuthMagic to check if hwc is already DRM master or not. Change-Id: I1931017e1223ae550c52816e6b2a64c74bdf9190 Tests: Work well on celadon with kernel 4.19.19 Tracked-On: None Signed-off-by: Shaofeng Tang <[email protected]>
Add a null checking before dereferencing the pointer. Test: Compile successful Change-Id: Ib5e295b2d1f3416ab99f1a0fabf76013d7f8e002 Tracked-On: https://jira.devtools.intel.com/browse/OAM-80450 Sighed-off-by: Yuanzhe, Liu <[email protected]>
For performance purpose Change-Id: I152d3838003e2b4efddc2418057e42e49fc0bb8f Tracked-On: https://jira.devtools.intel.com/browse/OAM-76069 Signed-off-by: Yang, Dong <[email protected]> Signed-off-by: Lin Johnson <[email protected]>
Print the timestamp for commiting the first frame after DRM-Master is reset Change-Id: I394916e7abf225539e3842dcce813373543ba1d6 Tests: Work well with KMSCube Tracked-On: https://jira.devtools.intel.com/browse/OAM-79556 Signed-off-by: Shaofeng Tang <[email protected]>
Change-Id: I5f76c30116bc9fd8695a3ce6882302a4dabc3fd2 Signed-off-by: Lin Johnson <[email protected]>
The composition method is a simpler method that draw a texture each time to the target. |
Do not merge because we don't see performance improvement |
Was the intention here to use GL_EXT_shader_framebuffer_fetch and gl_LastFragData somehow? |
the alpha cover should not be necessary
Change-Id: Ieef8282d431d73ff8d5520a1bc4e3b6262721e9b
Tests: Android UI correctly rendered
Tracked-On: None
Signed-off-by: Lin Johnson [email protected]