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ECG_Viking_project #52

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Binary file added __pycache__/vikingsClasses.cpython-311.pyc
Binary file not shown.
60 changes: 52 additions & 8 deletions vikingsClasses.py
Original file line number Diff line number Diff line change
Expand Up @@ -2,59 +2,103 @@

# Soldier


class Soldier:
def __init__(self, health, strength):
# your code here
self.health = health
self.strength = strength

def attack(self):
# your code here
return self.strength

def receiveDamage(self, damage):
# your code here
self.damage = damage
self.health = self.health - self.damage


# Viking

class Viking(Soldier):
def __init__(self, name, health, strength):
# your code here
super().__init__(health,strength)
self.name = name


def battleCry(self):
# your code here

return "Odin Owns You All!"

def receiveDamage(self, damage):
# your code here

self.damage = damage
self.health -= damage
if self.health > 0:
return f"{self.name} has received {self.damage} points of damage"
else:
return f"{self.name} has died in act of combat"
# Saxon

class Saxon(Soldier):
def __init__(self, health, strength):
# your code here
super().__init__(health, strength)

def receiveDamage(self, damage):
# your code here
self.damage = damage
self.health-=damage
if self.health > 0:
return f"A Saxon has received {self.damage} points of damage"
else:
return f"A Saxon has died in combat"

# Davicente


class War():
def __init__(self):
# your code here
self.vikingArmy = []
self.saxonArmy = []

def addViking(self, viking):
# your code here

self.vikingArmy.append(viking)

def addSaxon(self, saxon):
# your code here

self.saxonArmy.append(saxon)

def vikingAttack(self):
# your code here
if self.vikingArmy and self.saxonArmy:
viking = random.choice(self.vikingArmy)
saxon = random.choice(self.saxonArmy)
live = saxon.receiveDamage(viking.attack())
if saxon.health <= 0:
self.saxonArmy.remove(saxon)
return live

def saxonAttack(self):
# your code here
if self.vikingArmy and self.saxonArmy:
viking = random.choice(self.vikingArmy)
saxon = random.choice(self.saxonArmy)
live = viking.receiveDamage(saxon.attack())
if viking.health <= 0:
self.vikingArmy.remove(viking)
return live

def showStatus(self):
# your code here
pass


if not self.saxonArmy:
return "Vikings have won the war of the century!"
elif not self.vikingArmy:
return "Saxons have fought for their lives and survive another day..."
else:
return "Vikings and Saxons are still in the thick of battle."
pass