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This PR brings the project's README more in line with the current status.
The changes I've made are mostly in regard to the reality that we unfortunately cannot guarantee byte-for-byte matching binaries at this point in time. These parts of the README were written very early on in the project, when we didn't fully understand the concept of compiler entropy and were still under the assumption that having complete
LEGO1
headers would guarantee identical binary output. Because of the uncertainness and complexity of the situation with the compiler, I have put a bigger focus on functional accuracy instead.I have also made changes to the
LEGO1.DLL
status description now that the game is fully playable when built from our source code. As far as we know, there should be no more inaccuracies regarding save data either, so I have taken that part out.