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Reverse Distance-Based Variance

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@janxious janxious released this 16 Jan 04:40
· 3 commits to master since this release

New settings in mod.json

    "reverseDistanceBasedVariance": true,
    "reverseDistanceBasedVarianceMaxRangeDamagePercent": 10,

Weapons will need a tag of form wr-reverse_variance_by_distance or wr-reverse_variance_by_distance-X, where X is the minimmum amount of damage the weapon is allowed to do when near its minimum range. The mod.json option is misnamed in this version, but is a global floor which defaults to 10 percent. The intent of this is to model weapons like https://www.sarna.net/wiki/Extended_LRM and anything that doesn't reach peak velocity near its minimum range.


Bugfix: Also an attempt at making jams only occur on a secondary firing round. This has not been tested heavily.