New settings in mod.json
"reverseDistanceBasedVariance": true,
"reverseDistanceBasedVarianceMaxRangeDamagePercent": 10,
Weapons will need a tag of form wr-reverse_variance_by_distance
or wr-reverse_variance_by_distance-X
, where X
is the minimmum amount of damage the weapon is allowed to do when near its minimum range. The mod.json
option is misnamed in this version, but is a global floor which defaults to 10 percent. The intent of this is to model weapons like https://www.sarna.net/wiki/Extended_LRM and anything that doesn't reach peak velocity near its minimum range.
Bugfix: Also an attempt at making jams only occur on a secondary firing round. This has not been tested heavily.