Skip to content

java-james/flutter_dotenv

 
 

Repository files navigation

flutter_dotenv

Pub Version

Load configuration at runtime from a .env file which can be used throughout the application.

The twelve-factor app stores config in environment variables (often shortened to env vars or env). Env vars are easy to change between deploys without changing any code... they are a language- and OS-agnostic standard.

About

This library is a fork of mockturtl/dotenv dart library, initially with slight changes to make it work with flutter.

An environment is the set of variables known to a process (say, PATH, PORT, ...). It is desirable to mimic the production environment during development (testing, staging, ...) by reading these values from a file.

This library parses that file and merges its values with the built-in Platform.environment map.

Security Considerations

Sensitive keys like API keys and tokens should not be stored in your Flutter app. They can be extracted even if obfuscated. This libary currently does not obfuscate variables as it may lull the consumers into a false sense of security. Use environment variables on the frontend application for non-sensitive configuration values, such as API endpoints and feature flags.

For more details on mobile app security best practices, refer to the OWASP Mobile Security Project.

Usage

  1. Create a .env file in the root of your project with the example content:
FOO=foo
BAR=bar
FOOBAR=$FOO$BAR
ESCAPED_DOLLAR_SIGN='$1000'
# This is a comment

Note: If deploying to web server, ensure that the config file is uploaded and not ignored. (Whitelist the config file on the server, or name the config file without a leading .)

  1. Add the .env file to your assets bundle in pubspec.yaml. Ensure that the path corresponds to the location of the .env file!
assets:
  - .env
  1. Remember to add the .env file as an entry in your .gitignore if it isn't already unless you want it included in your version control.
*.env
  1. Load the .env file in main.dart. Note that flutter_dotenv >=5.0.0 has a slightly different syntax for consuming the DotEnv data.

v5.0.0 and later

import 'package:flutter_dotenv/flutter_dotenv.dart';

// DotEnv dotenv = DotEnv() is automatically called during import.
// If you want to load multiple dotenv files or name your dotenv object differently, you can do the following and import the singleton into the relavant files:
// DotEnv another_dotenv = DotEnv()

Future main() async {
  // To load the .env file contents into dotenv.
  // NOTE: fileName defaults to .env and can be omitted in this case.
  // Ensure that the filename corresponds to the path in step 1 and 2.
  await dotenv.load(fileName: ".env");
  //...runapp
}

You can then access variables from .env throughout the application

import 'package:flutter_dotenv/flutter_dotenv.dart';
dotenv.env['VAR_NAME'];

Before v5.0.0

import 'package:flutter_dotenv/flutter_dotenv.dart' as DotEnv;

Future main() async {
  await DotEnv.load(fileName: ".env");
  //...runapp
}

Access env using:

import 'package:flutter_dotenv/flutter_dotenv.dart';
env['VAR_NAME'];

Optionally you could map env after load to a config model to access a config with types.

Advanced usage

Refer to the test/dotenv_test.dart file for a better idea of the behaviour of the .env parser.

Get with typing

It's a common pattern to get an env variable then parse it as a type. You can get variables that are already typed by using the following functions:

  // someBool is a bool
  final someBool = dotenv.getBool('VAR_NAME', fallback: true);
  // someDouble is a double
  final someDouble = dotenv.getDouble('VAR_NAME', fallback: .3);
  // someInt is an int
  final someInt = dotenv.getInt('VAR_NAME', fallback: 42);

Referencing

You can reference variables defined above other within .env:

  FOO=foo
  BAR=bar
  FOOBAR=$FOO$BAR

You can escape referencing by wrapping the value in single quotes:

ESCAPED_DOLLAR_SIGN='$1000'

Merging

You can merge a map into the environment on load:

  await DotEnv.load(mergeWith: { "FOO": "foo", "BAR": "bar"});

You can also reference these merged variables within .env:

  FOOBAR=$FOO$BAR

Using in tests

There is a testLoad method that can be used to load a static set of variables for testing.

// Loading from a static string.
dotenv.testLoad(fileInput: '''FOO=foo
BAR=bar
''');

// Loading from a file synchronously.
dotenv.testLoad(fileInput: File('test/.env').readAsStringSync());

Null safety

To avoid null-safety checks for variables that are known to exist, there is a get() method that will throw an exception if the variable is undefined. You can also specify a default fallback value for when the variable is undefined in the .env file.

Future<void> main() async {
  await dotenv.load();

  String foo = dotenv.get('VAR_NAME');

  // Or with fallback.
  String bar = dotenv.get('MISSING_VAR_NAME', fallback: 'sane-default');

  // This would return null.
  String? baz = dotenv.maybeGet('MISSING_VAR_NAME', fallback: null);
}

Usage with Platform Environment

The Platform.environment map can be merged into the env:

  // For example using Platform.environment that contains a CLIENT_ID entry
  await DotEnv.load(mergeWith: Platform.environment);
  print(env["CLIENT_ID"]);

Like other merged entries described above, .env entries can reference these merged Platform.Environment entries if required:

  CLIENT_URL=https://$CLIENT_ID.dev.domain.com

Security Considerations

Never store sensitive keys in the frontend:

Sensitive keys like API keys and tokens should not be stored in your Flutter app. They can be extracted even if obfuscated. This libary currently chooses not to ocfuscate the variables as it may lull the consumers into a false sense of security. Use environment variables for non-sensitive configuration values, such as API endpoints and feature flags.

Discussion

Use the issue tracker for bug reports and feature requests.

Pull requests are welcome.

Prior art

license: MIT

About

Loads environment variables from `.env`.

Resources

License

Stars

Watchers

Forks

Languages

  • C++ 33.3%
  • Dart 31.6%
  • CMake 27.3%
  • Swift 2.4%
  • C 2.0%
  • HTML 1.7%
  • Other 1.7%