An extension to CommandHelper providing access to functionality in WorldEdit and WorldGuard.
CHWorldEdit provides functions for WorldEdit. CHWorldGuard provides functions for WorldGuard. SKCompat combines both, which means you only need to download one file. See CHRegionChange for a WorldGuard event that fires on region boundary crossings.
SKCompat 3.2.3 (CommandHelper 3.3.5, Spigot 1.16.5 - 1.20.4, WorldEdit 7.2 - 7.3, WorldGuard 7.0)
SKCompat 3.1.4 (CommandHelper 3.3.4 - 3.3.5, Spigot 1.13.2 - 1.19.4, WorldEdit 7.0 - 7.2, WorldGuard 7.0)
SKCompat 2.1.1 (CommandHelper 3.3.2, Spigot 1.7.10 - 1.12.2, WorldEdit/WorldGuard 6)
Full function documentation can be seen using VSCode with the MethodScript extension when SKCompat is installed. Alternatively, here's a guide to create a command to see documentation in-game.
In these WorldEdit functions, user refers to console or player, where console is null
or '~console'
.
sk_pos1([user], array | [user] | array) Sets or gets the user's point 1.
sk_pos2([user], array | [user] | array) Sets or gets the user's point 2.
sk_setblock([user], pattern) Sets the current selection to blocks defined by the provided block pattern.
sk_replace_blocks([user], mask, pattern) Replaces blocks matching the mask in the current selection with a pattern.
skcb_copy(location | user, [options]) Copies the selected region into the clipboard.
skcb_paste(location | user, [options]) Pastes a schematic from the user's clipboard.
skcb_load(filename, [user]) Loads a schematic into the clipboard from file.
skcb_save(filename, [overwrite], [user]) Saves a schematic in the clipboard to file.
skcb_rotate([user,] y, [x, z]) Rotates the clipboard by the given degrees for each corresponding axis.
skcb_clear([user]) Clears the clipboard for the specified user.
sk_schematic_exists(filename) Returns whether a schematic by that name exists.
sk_clipboard_info([user]) Returns an array with selection info of the give user's clipboard.
sk_all_regions([world]) Returns all the regions in all worlds, or just the one world.
sk_region_info(region, world, [value]) Returns information about the a region in the given world.
sk_region_overlaps(world, region1, array(region2, [regionN...])) Returns whether or not the specified regions overlap.
sk_region_intersect(world, first_region, [other_region(s)]} Returns array of regions which intersect with first region.
sk_current_regions([player]) Returns an array of regions a player is in.
sk_regions_at(locationArray) Returns a list of regions at the specified location.
sk_region_volume(region, world) Returns the volume of a region in the given world.
sk_region_create([world], name, array(locationArray, [...])) Create region of the given name in the given world.
sk_region_update([world], region, array(locationArray, [...])) Updates the boundaries of a given region.
sk_region_rename([world], oldName, newName]) Renames an existing region.
sk_region_remove([world], region) Removes existing region.
sk_region_exists([world], region) Check if a region by that name exists in a world.
sk_region_addowner(region, [world], [owner(s)]) Add owner(s) to a region.
sk_region_remowner(region, [world], [owner(s)]) Removes owner(s) from a region.
sk_region_owners(region, world) Returns an array of owners of this region.
sk_region_addmember(region, [world], [member(s)]) Add member(s) to a region.
sk_region_remmember(region, [world], [member(s)]) Remove member(s) from a region.
sk_region_members(region, world) Returns an array of members of this region.
sk_register_flag(name, [type]) Registers a new region flag. Type must be BOOLEAN, DOUBLE, INTEGER, LOCATION or STRING (default).
sk_region_flag(world, region, flagName, flagValue, [group]) Add/change/remove flag in a region.
sk_region_check_flag(locationArray, flagName, [player]) Check state of selected flag in defined location.
sk_region_flags(region, world) Returns an associative array with the flags of the region.
sk_region_setpriority([world], region, priority) Sets priority for a region.
sk_region_setparent(world, region, [parentRegion]) Sets parent region for a region.
sk_can_build([player], locationArray) Returns whether or not player can build at the location.