Fixed unhandled SemaphoreFullException when messages arrive while ReceiveAsync is still executing #74
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_readSemaphore has been replaced with _readEvent, because an event can be safely Set multiple times in a row, while semaphore can be unintentionally Release'ed beyond its maximum level. When server sends messages faster than the client reads, and OnChannelMessageReceived is called while ReceiveAsync is still executing, the _readSemaphore is Release'ed twice -- first in on OnChannelMessageReceived, then second time at the end of ReceiveAsync (because readItems.Count > 0) which lead to unhandled SemaphoreFullException in ReceiveAsync
The offending data flow: