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jjcasmar committed Feb 8, 2016
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2 changes: 2 additions & 0 deletions .gitignore
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build
*user
173 changes: 173 additions & 0 deletions .ycm_extra_conf.py
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# This file is NOT licensed under the GPLv3, which is the license for the rest
# of YouCompleteMe.
#
# Here's the license text for this file:
#
# This is free and unencumbered software released into the public domain.
#
# Anyone is free to copy, modify, publish, use, compile, sell, or
# distribute this software, either in source code form or as a compiled
# binary, for any purpose, commercial or non-commercial, and by any
# means.
#
# In jurisdictions that recognize copyright laws, the author or authors
# of this software dedicate any and all copyright interest in the
# software to the public domain. We make this dedication for the benefit
# of the public at large and to the detriment of our heirs and
# successors. We intend this dedication to be an overt act of
# relinquishment in perpetuity of all present and future rights to this
# software under copyright law.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
# IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
# OTHER DEALINGS IN THE SOFTWARE.
#
# For more information, please refer to <http://unlicense.org/>

import os
import ycm_core

# These are the compilation flags that will be used in case there's no
# compilation database set (by default, one is not set).
# CHANGE THIS LIST OF FLAGS. YES, THIS IS THE DROID YOU HAVE BEEN LOOKING FOR.
flags = [
'-Wall',
'-Wextra',
'-Werror',
'-Wc++98-compat',
'-Wno-long-long',
'-Wno-variadic-macros',
'-fexceptions',
'-DNDEBUG',
# You 100% do NOT need -DUSE_CLANG_COMPLETER in your flags; only the YCM
# source code needs it.
# THIS IS IMPORTANT! Without a "-std=<something>" flag, clang won't know which
# language to use when compiling headers. So it will guess. Badly. So C++
# headers will be compiled as C headers. You don't want that so ALWAYS specify
# a "-std=<something>".
# For a C project, you would set this to something like 'c99' instead of
# 'c++11'.
'-std=c++11',
# ...and the same thing goes for the magic -x option which specifies the
# language that the files to be compiled are written in. This is mostly
# relevant for c++ headers.
# For a C project, you would set this to 'c' instead of 'c++'.
'-x',
'c++11',
'-isystem','/usr/include',
'-isystem','/usr/local/include',
'-isystem', '/home/jjcasmar/SME',
'-isystem', '/home/jjcasmar/usr/local/include/eigen3',
'-isystem', '/home/jjcasmar/SME/external/tinyxml2',
'-isystem', '/home/jjcasmar/Qt/5.5/gcc_64/include/QtCore',
'-isystem', '/home/jjcasmar/Qt/5.5/gcc_64/include/QtGui',
]


# Set this to the absolute path to the folder (NOT the file!) containing the
# compile_commands.json file to use that instead of 'flags'. See here for
# more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html
#
# You can get CMake to generate this file for you by adding:
# set( CMAKE_EXPORT_COMPILE_COMMANDS 1 )
# to your CMakeLists.txt file.
#
# Most projects will NOT need to set this to anything; you can just change the
# 'flags' list of compilation flags. Notice that YCM itself uses that approach.
compilation_database_folder = '/home/jjcasmar/SME/build'


if os.path.exists( compilation_database_folder ):
database = ycm_core.CompilationDatabase( compilation_database_folder )
else:
database = None

SOURCE_EXTENSIONS = [ '.cpp', '.cxx', '.cc', '.c', '.m', '.mm' ]

def DirectoryOfThisScript():
return os.path.dirname( os.path.abspath( __file__ ) )


def MakeRelativePathsInFlagsAbsolute( flags, working_directory ):
if not working_directory:
return list( flags )
new_flags = []
make_next_absolute = False
path_flags = [ '-isystem', '-I', '-iquote', '--sysroot=' ]
for flag in flags:
new_flag = flag

if make_next_absolute:
make_next_absolute = False
if not flag.startswith( '/' ):
new_flag = os.path.join( working_directory, flag )

for path_flag in path_flags:
if flag == path_flag:
make_next_absolute = True
break

if flag.startswith( path_flag ):
path = flag[ len( path_flag ): ]
new_flag = path_flag + os.path.join( working_directory, path )
break

if new_flag:
new_flags.append( new_flag )
return new_flags


def IsHeaderFile( filename ):
extension = os.path.splitext( filename )[ 1 ]
return extension in [ '.h', '.hxx', '.hpp', '.hh' ]


def GetCompilationInfoForFile( filename ):
# The compilation_commands.json file generated by CMake does not have entries
# for header files. So we do our best by asking the db for flags for a
# corresponding source file, if any. If one exists, the flags for that file
# should be good enough.
if IsHeaderFile( filename ):
basename = os.path.splitext( filename )[ 0 ]
for extension in SOURCE_EXTENSIONS:
replacement_file = basename + extension
if os.path.exists( replacement_file ):
compilation_info = database.GetCompilationInfoForFile(
replacement_file )
if compilation_info.compiler_flags_:
return compilation_info
return None
return database.GetCompilationInfoForFile( filename )


def FlagsForFile( filename, **kwargs ):
if database:
# Bear in mind that compilation_info.compiler_flags_ does NOT return a
# python list, but a "list-like" StringVec object
compilation_info = GetCompilationInfoForFile( filename )
if not compilation_info:
return None

final_flags = MakeRelativePathsInFlagsAbsolute(
compilation_info.compiler_flags_,
compilation_info.compiler_working_dir_ )

# NOTE: This is just for YouCompleteMe; it's highly likely that your project
# does NOT need to remove the stdlib flag. DO NOT USE THIS IN YOUR
# ycm_extra_conf IF YOU'RE NOT 100% SURE YOU NEED IT.
try:
final_flags.remove( '-stdlib=libc++' )
except ValueError:
pass
else:
relative_to = DirectoryOfThisScript()
final_flags = MakeRelativePathsInFlagsAbsolute( flags, relative_to )

return {
'flags': final_flags,
'do_cache': True
}
29 changes: 29 additions & 0 deletions CMakeLists.txt
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CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
PROJECT(SME)

SET(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake;${CMAKE_MODULE_PATH}")
set(CMAKE_AUTOMOC ON)
add_definitions(-std=c++11 -ldl)

SET(CMAKE_EXPORT_COMPILE_COMMANDS 1)
INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR})

set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)

#Project dependencies
add_subdirectory(${CMAKE_SOURCE_DIR}/external/tinyxml2)
add_subdirectory(${CMAKE_SOURCE_DIR}/external/assimp-3.0)

#Core
ADD_SUBDIRECTORY(core)

#Plugins
ADD_SUBDIRECTORY(core/corePlugin)
ADD_SUBDIRECTORY(OpenGLRenderer)
ADD_SUBDIRECTORY(Physics)

#Apps
ADD_SUBDIRECTORY(apps)

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27 changes: 27 additions & 0 deletions OpenGLRenderer/CMakeLists.txt
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SET(SOURCES
MeshRenderer.cpp
Camera.cpp
OpenGLRendererSystem.cpp
SMEOpenGLWidget.cpp
initPlugin.cpp
Shader.cpp
)

SET(HEADERS
MeshRenderer.h
Camera.h
OpenGLRendererSystem.h
SMEOpenGLWidget.h
Shader.h
)

FIND_PACKAGE(GLEW REQUIRED)
FIND_PACKAGE(Qt5Widgets REQUIRED)
FIND_PACKAGE(Qt5Gui REQUIRED)

FIND_PACKAGE(Eigen3 REQUIRED)
INCLUDE_DIRECTORIES(${EIGEN3_INCLUDE_DIR} ${GLEW_INCLUDE_DIRS})

add_library(SMEOpenGL SHARED ${SOURCES} ${HEADERS})
target_link_libraries(SMEOpenGL SME ${GLEW_LIBRARIES} Qt5::Gui Qt5::Widgets)

124 changes: 124 additions & 0 deletions OpenGLRenderer/Camera.cpp
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#include "Camera.h"

#include <math.h>

using namespace SME::ogl;

SME::ogl::Camera::Camera(const std::string &type) :
SME::core::Component(type)
{
_near = 0.1;
_far = 100;
_active = true;
_fov = 60;
_updateNeeded = true;
}

Camera::~Camera()
{

}

bool Camera::active() const
{
return _active;
}

void Camera::setActive(bool active)
{
_active = active;
_updateNeeded = true;
}

float Camera::height() const
{
return _height;
}

void Camera::setHeight(float height)
{
_height = height;
_updateNeeded = true;
}

float Camera::width() const
{
return _width;
}

void Camera::setWidth(float width)
{
_width = width;
_updateNeeded = true;
}

float Camera::far() const
{
return _far;
}

void Camera::setFar(float far)
{
_far = far;
_updateNeeded = true;
}

float Camera::near() const
{
return _near;
}

void Camera::setNear(float near)
{
_near = near;
_updateNeeded = true;
}

float Camera::ar() const
{
return _ar;
}

void Camera::setAr(float ar)
{
_ar = ar;
_updateNeeded = true;
}

float Camera::fov() const
{
return _fov;
}

void Camera::setFov(float fov)
{
_fov = fov;
_updateNeeded = true;
}

Eigen::Matrix4f Camera::projection()
{
if (!_updateNeeded)
return _projection;

float theta = _fov*0.5;
float range = _far - _near;
float invtan = 1./tan(theta);

_projection.setZero();

_projection(0,0) = invtan / _ar;
_projection(1,1) = invtan;
_projection(2,2) = -(_near + _far) / range;
_projection(3,2) = -1;
_projection(2,3) = -2 * _near * _far / range;
_projection(3,3) = 0;

_updateNeeded = false;
return _projection;
}

void Camera::configure(tinyxml2::XMLElement *element)
{

}
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