Skip to content

Commit

Permalink
touch up bass drum tutorial
Browse files Browse the repository at this point in the history
  • Loading branch information
jkotlinski committed Oct 19, 2017
1 parent c8fa9ea commit a61ef72
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions advanced.tex
Original file line number Diff line number Diff line change
Expand Up @@ -125,9 +125,9 @@ \section{Creating Synthetic Drum Instruments}

\subsection{Bass Drum}

Use pulse channel 1 for creating bass drum sounds. The amplitude envelope should have a strong attack and fast decay - try setting it to \$C1. Wave should be 50-50 high/low, even though other waves can be used for making the instrument sound more distorted. The sweep value is maybe the most important part in creating a successful kick instrument. It should have a high initial frequency and decay. Try setting it to a value of \$E3, and playing the instrument at note C-6. For a more snappy sounding kick, try experimenting with the envelope and length parameters.
Use pulse channel 1 for creating bass drum sounds. The amplitude envelope should have a strong attack and fast decay - try setting it to \$C1. Wave should be 50-50 high/low, even though other waves can be used for making the instrument sound more distorted. The sweep value is maybe the most important part in creating a successful kick instrument. It should have a high initial frequency and decay. Try setting it to a value of \$E3, and playing the instrument at note C-6. For a more snappy sounding kick, try experimenting with the envelope and length parameters. Set \textsc{tuning} to \textsc{fix} or \textsc{drm} to prevent transposes from changing the pitch.

It is also possible to use the noise channel for creating bass drums. Feel free to experiment around.
It is also possible to use the noise or wave channel for creating bass drums. Feel free to experiment around.

\subsection{Snare Drum}

Expand Down

0 comments on commit a61ef72

Please sign in to comment.