A Godot 4 plugin for creating static point clouds from mesh files.
Note: Saving assets and scenes as binary (.mesh or .res instead of .tres / .scn instead of .tscn) will speed up your workflow. To use:
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Load a 3D object as a .glb. Ideally this will have Vertex, Color, and Normal information.
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Make the mesh unique and save. Recommend saving as "MyMeshName.mesh"
- Add a CPUPointCloud3D node
- Load your mesh
- Adjust Amount, MeshPointSize and any other particle properties to taste.
This plugin was created using Godot 4.0. The same method would work in Godot 3, but you would need to rewrite the script.