Skip to content

jls-has/CPUPointCloud3D

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

6 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

CPUPointCloud3D

A Godot 4 plugin for creating static point clouds from mesh files.

Note: Saving assets and scenes as binary (.mesh or .res instead of .tres / .scn instead of .tscn) will speed up your workflow. To use:

  1. Enable the plugin: image

  2. Load a 3D object as a .glb. Ideally this will have Vertex, Color, and Normal information. image

  3. Make the mesh unique and save. Recommend saving as "MyMeshName.mesh"

image

  1. Add a CPUPointCloud3D node

image

  1. Load your mesh

image

  1. Adjust Amount, MeshPointSize and any other particle properties to taste.

image

Godot version support

This plugin was created using Godot 4.0. The same method would work in Godot 3, but you would need to rewrite the script.

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published