ASU Game Development Club Project
Spring 2013-Present
##TODO: ###Art
- Sparky Character Model
- Male Character Model(s)
- Female Character Model(s)
- Buildings
- Title Screen
- GUI Skin(s)
###Design
- Landscaping the Terrain (trees, grass, etc.)
- Building Placement
- Power-up/down Placement
- Other Prop Placement (solor panels, blue emergency lights, bus stops, benches, etc.)
- Ending Sequence
- Music
- SFX
- Possible Collectables
- Possible M&G -> to purchase temporary(vending machines) and permanent(bookstore) power-ups
###Programming
- Arrow
- Minimap
- Dropdown start/end points
- Better Third-Person Camera Control
- Power-ups (rollerscates, scateboards, etc.)
- Power-downs (walk-only zones)
- Time Attack Timer => Grade Scoring System: A, B, C, D, F
- Game Pad/Controller Input
- Possible Crowd AI
- Possible Multiplayer Split Screen
##Contributors:
- Jesse McIntosh
- Janelle Wilke
- Jordan Nguyen
- Seth Carver
- James Bird
- Eric Tang
- Seth Immel
- Adam Chmurzynski
- Mark Dickinson
##Special Thanks Dr. Yoshihiro Kobayashi