It's a Facebook style Image Picker Controller by Swift. It uses DKCamera instead of UIImagePickerController
since the latter cannot be Integrated into another container, and it will raise a warning Snapshotting ... or snapshot after screen updates.
in iOS 8.
- Supports both single and multiple selection.
- Supports filtering albums and sorting by type.
- Supports landscape and iPad and orientation switching.
- Supports iCloud.
- Supports UIAppearance.
- Supports custom camera.
- iOS 8.0+
- ARC
DKImagePickerController is available on CocoaPods. Simply add the following line to your podfile:
# For latest release in cocoapods
pod 'DKImagePickerController'
The 3.x aren't supported before iOS 8. If you want to support iOS 7, you can look at the 2.4.3 branch that uses
ALAssetsLibrary
instead of usingPhotos
.
To use Swift libraries on apps that support iOS 7, you must manually copy the files into your application project. CocoaPods only supports Swift on OS X 10.9 and newer, and iOS 8 and newer.
let pickerController = DKImagePickerController()
pickerController.didSelectAssets = { (assets: [DKAsset]) in
print("didSelectAssets")
print(assets)
}
self.presentViewController(pickerController, animated: true) {}
/// Forces selection of tapped image immediatly.
public var singleSelect = false
/// The maximum count of assets which the user will be able to select.
public var maxSelectableCount = 999
/// Set the defaultAssetGroup to specify which album is the default asset group.
public var defaultAssetGroup: PHAssetCollectionSubtype?
/// The types of PHAssetCollection to display in the picker.
public var assetGroupTypes: [PHAssetCollectionSubtype] = [
.SmartAlbumUserLibrary,
.SmartAlbumFavorites,
.AlbumRegular
]
/// Set the showsEmptyAlbums to specify whether or not the empty albums is shown in the picker.
public var showsEmptyAlbums = true
/// The type of picker interface to be displayed by the controller.
public var assetType: DKImagePickerControllerAssetType = .AllAssets
/// The predicate applies to images only.
public var imageFetchPredicate: NSPredicate?
/// The predicate applies to videos only.
public var videoFetchPredicate: NSPredicate?
/// If sourceType is Camera will cause the assetType & maxSelectableCount & allowMultipleTypes & defaultSelectedAssets to be ignored.
public var sourceType: DKImagePickerControllerSourceType = [.Camera, .Photo]
/// Whether allows to select photos and videos at the same time.
public var allowMultipleTypes = true
/// If YES, and the requested image is not stored on the local device, the Picker downloads the image from iCloud.
public var autoDownloadWhenAssetIsInCloud = true
/// Determines whether or not the rotation is enabled.
public var allowsLandscape = false
/// The callback block is executed when user pressed the cancel button.
public var didCancel: (() -> Void)?
public var showsCancelButton = false
/// The callback block is executed when user pressed the select button.
public var didSelectAssets: ((assets: [DKAsset]) -> Void)?
/// It will have selected the specific assets.
public var defaultSelectedAssets: [DKAsset]?
You can easily customize the appearance of navigation bar using the appearance proxy.
UINavigationBar.appearance().titleTextAttributes = [
NSFontAttributeName : UIFont(name: "Optima-BoldItalic", size: 21)!,
NSForegroundColorAttributeName : UIColor.redColor()
]
pickerController.sourceType = .Photo
pickerController.sourceType = .Camera
You can give a class that implements the DKImagePickerControllerUIDelegate
protocol to customize camera.
The following code uses a UIImagePickerController
:
public class CustomUIDelegate: DKImagePickerControllerDefaultUIDelegate, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
var didCancel: (() -> Void)?
var didFinishCapturingImage: ((image: UIImage) -> Void)?
var didFinishCapturingVideo: ((videoURL: NSURL) -> Void)?
public override func imagePickerControllerCreateCamera(imagePickerController: DKImagePickerController,
didCancel: (() -> Void),
didFinishCapturingImage: ((image: UIImage) -> Void),
didFinishCapturingVideo: ((videoURL: NSURL) -> Void)
) -> UIViewController {
self.didCancel = didCancel
self.didFinishCapturingImage = didFinishCapturingImage
self.didFinishCapturingVideo = didFinishCapturingVideo
let picker = UIImagePickerController()
picker.delegate = self
picker.sourceType = .Camera
picker.mediaTypes = [kUTTypeImage as String, kUTTypeMovie as String]
return picker
}
// MARK: - UIImagePickerControllerDelegate methods
public func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
let mediaType = info[UIImagePickerControllerMediaType] as! String
if mediaType == kUTTypeImage as String {
let image = info[UIImagePickerControllerOriginalImage] as! UIImage
self.didFinishCapturingImage?(image: image)
} else if mediaType == kUTTypeMovie as String {
let videoURL = info[UIImagePickerControllerMediaURL] as! NSURL
self.didFinishCapturingVideo?(videoURL: videoURL)
}
}
public func imagePickerControllerDidCancel(picker: UIImagePickerController) {
self.didCancel?()
}
}
If you use CocoaPods
-
Adding the following two lines into your
Podfile
:pod 'DKImagePickerController' use_frameworks!
-
Importing it into your Objective-C file:
#import <DKImagePickerController/DKImagePickerController-Swift.h>
-
Drag and drop the DKCamera and
DKImageManager
andDKImagePickerController
to your project -
Importing it into your Objective-C file:
#import "YourProductModuleName-Swift.h"
then you can:
DKImagePickerController *pickerController = [DKImagePickerController new];
pickerController.assetType = DKImagePickerControllerAssetTypeAllAssets;
pickerController.showsCancelButton = NO;
pickerController.showsEmptyAlbums = YES;
pickerController.allowMultipleTypes = YES;
pickerController.defaultSelectedAssets = @[];
// pickerController.sourceType // unavailable
// pickerController.assetGroupTypes // unavailable
// pickerController.defaultAssetGroup // unavailable
[pickerController setDidSelectAssets:^(NSArray * __nonnull assets) {
NSLog(@"didSelectAssets");
}];
[self presentViewController:pickerController animated:YES completion:nil];
It has been supported languages so far:
- en.lproj
- zh-Hans.lproj
- hu.lproj
If you want to add new language, pull request or issue!
You can merge your branch into the develop
branch. Any Pull Requests to be welcome!!!
In
3.0.4
, I've updated thefetchImage...
interface:
thecompleteBlock: (image: UIImage?) -> Void
was changed tocompleteBlock: (image: UIImage?, info: [NSObject : AnyObject]?) -> Void
so you need to change:
asset.fetchImageWithSize(size, completeBlock: { image in
// ...
})
to:
asset.fetchImageWithSize(size, completeBlock: { image, info in
// ...
})
3.1.3 (2016-04-01)
Merged pull requests:
-
Added support for custom camera based UINavigationController.
-
Added video support for custom camera.
3.1.2 (2016-04-01)
Merged pull requests:
-
Fixed an issue that will cause the didSelectAssets block is called twice.
-
Added support for custom predicate to assets.
-
Optimized for fetching original image.
-
The fetchImageWithSize fetching image with .AspectFit.
-
Fixed an issue that may cause the popover not display as rounded.
3.1.1 (2016-03-18)
Merged pull requests:
- Fixed an issue that may cause crash when user not authorized camera access.
Thanks for scottdelly's contribution and performance improvement!
Thanks for LucidityDesign's contribution!
Thanks for AnthonyMDev's contribution!
DKImagePickerController is released under the MIT license. See LICENSE for details.