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+ mono for android SideNavigationView realization
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>10.0.0</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{2D5471B2-8255-4E47-97E9-EEB28678CC82}</ProjectGuid> | ||
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{10368E6C-D01B-4462-8E8B-01FC667A7035};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | ||
<OutputType>Library</OutputType> | ||
<RootNamespace>Com.ActionBarSherlock</RootNamespace> | ||
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix> | ||
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix> | ||
<MonoAndroidJavaPrefix>Java</MonoAndroidJavaPrefix> | ||
<MonoAndroidTransformPrefix>Transforms</MonoAndroidTransformPrefix> | ||
<AssemblyName>ActionBarSherlock</AssemblyName> | ||
<TargetFrameworkVersion>v4.0.3</TargetFrameworkVersion> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>True</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>False</Optimize> | ||
<OutputPath>bin\Debug</OutputPath> | ||
<DefineConstants>DEBUG;</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AndroidLinkMode>None</AndroidLinkMode> | ||
<ConsolePause>False</ConsolePause> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>none</DebugType> | ||
<Optimize>True</Optimize> | ||
<OutputPath>bin\Release</OutputPath> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>False</ConsolePause> | ||
<AndroidLinkMode>SdkOnly</AndroidLinkMode> | ||
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="Mono.Android" /> | ||
<Reference Include="Mono.Android.Support.v4" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="Additions\AboutAdditions.txt" /> | ||
<None Include="Jars\AboutJars.txt" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<TransformFile Include="Transforms\EnumFields.xml" /> | ||
<TransformFile Include="Transforms\EnumMethods.xml" /> | ||
<TransformFile Include="Transforms\Metadata.xml" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildExtensionsPath)\Novell\Xamarin.Android.Bindings.targets" /> | ||
<ItemGroup> | ||
<LibraryProjectZip Include="Jars\ActionBarSherlock-88fc341.zip" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ReferenceJar Include="Jars\android-support-v4.jar" /> | ||
</ItemGroup> | ||
</Project> |
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Additions allow you to add arbitrary C# to the generated classes | ||
before they are compiled. This can be helpful for providing convenience | ||
methods or adding pure C# classes. | ||
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== Adding Methods to Generated Classes == | ||
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Let's say the library being bound has a Rectangle class with a constructor | ||
that takes an x and y position, and a width and length size. It will look like | ||
this: | ||
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public partial class Rectangle | ||
{ | ||
public Rectangle (int x, int y, int width, int height) | ||
{ | ||
// JNI bindings | ||
} | ||
} | ||
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Imagine we want to add a constructor to this class that takes a Point and | ||
Size structure instead of 4 ints. We can add a new file called Rectangle.cs | ||
with a partial class containing our new method: | ||
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public partial class Rectangle | ||
{ | ||
public Rectangle (Point location, Size size) : | ||
this (location.X, location.Y, size.Width, size.Height) | ||
{ | ||
} | ||
} | ||
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At compile time, the additions class will be added to the generated class | ||
and the final assembly will a Rectangle class with both constructors. | ||
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== Adding C# Classes == | ||
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Another thing that can be done is adding fully C# managed classes to the | ||
generated library. In the above example, let's assume that there isn't a | ||
Point class available in Java or our library. The one we create doesn't need | ||
to interact with Java, so we'll create it like a normal class in C#. | ||
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By adding a Point.cs file with this class, it will end up in the binding library: | ||
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public class Point | ||
{ | ||
public int X { get; set; } | ||
public int Y { get; set; } | ||
} |
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This directory is for Android .jars. | ||
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There are 2 types of jars that are supported: | ||
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== Input Jar == | ||
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This is the jar that bindings should be generated for. | ||
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For example, if you were binding the Google Maps library, this would | ||
be Google's "maps.jar". | ||
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Set the build action for these jars in the properties page to "InputJar". | ||
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== Reference Jars == | ||
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These are jars that are referenced by the input jar. C# bindings will | ||
not be created for these jars. These jars will be used to resolve | ||
types used by the input jar. | ||
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NOTE: Do not add "android.jar" as a reference jar. It will be added automatically | ||
based on the Target Framework selected. | ||
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Set the build action for these jars in the properties page to "ReferenceJar". |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using Android.App; | ||
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// Information about this assembly is defined by the following attributes. | ||
// Change them to the values specific to your project. | ||
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[assembly: AssemblyTitle("ActionBarScherlock")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("")] | ||
[assembly: AssemblyCopyright("atsushi")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". | ||
// The form "{Major}.{Minor}.*" will automatically update the build and revision, | ||
// and "{Major}.{Minor}.{Build}.*" will update just the revision. | ||
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[assembly: AssemblyVersion("1.0.0")] | ||
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// The following attributes are used to specify the signing key for the assembly, | ||
// if desired. See the Mono documentation for more information about signing. | ||
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//[assembly: AssemblyDelaySign(false)] | ||
//[assembly: AssemblyKeyFile("")] | ||
|
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<enum-field-mappings> | ||
<!-- | ||
This example converts the constants Fragment_id, Fragment_name, | ||
and Fragment_tag from android.support.v4.app.FragmentActivity.FragmentTag | ||
to an enum called Android.Support.V4.App.FragmentTagType with values | ||
Id, Name, and Tag. | ||
<type enum-type="Android\Support\V4\App\FragmentTagType" java-class="android/support/v4/app/FragmentActivity$FragmentTag"> | ||
<member enum="Id" java="Fragment_id" value="1" /> | ||
<member enum="Name" java="Fragment_name" value="0" /> | ||
<member enum="Tag" java="Fragment_tag" value="2" /> | ||
</type> | ||
--> | ||
</enum-field-mappings> |
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<enum-method-mappings> | ||
<!-- | ||
This example changes the Java method: | ||
android.support.v4.app.Fragment.SavedState.writeToParcel (int flags) | ||
to be: | ||
android.support.v4.app.Fragment.SavedState.writeToParcel (Android.OS.ParcelableWriteFlags flags) | ||
when bound in C#. | ||
<map package="android.support.v4.app" class="Fragment.SavedState" method="writeToParcel" parameter="flags" enum="Android.OS.ParcelableWriteFlags" /> | ||
--> | ||
</enum-method-mappings> |
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<metadata> | ||
<!-- | ||
This sample removes the class: android.support.v4.content.AsyncTaskLoader.LoadTask: | ||
<remove-node path="/api/package[@name='android.support.v4.content']/class[@name='AsyncTaskLoader.LoadTask']" /> | ||
This sample removes the method: android.support.v4.content.CursorLoader.loadInBackground: | ||
<remove-node path="/api/package[@name='android.support.v4.content']/class[@name='CursorLoader']/method[@name='loadInBackground']" /> | ||
--> | ||
<remove-node path="/api/package[starts-with(@name, 'com.actionbarsherlock.internal')]" /> | ||
</metadata> |
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Microsoft Visual Studio Solution File, Format Version 11.00 | ||
# Visual Studio 2010 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sample.net", "sample.net\sample.net.csproj", "{906AE785-A7AE-4046-9383-8CED9AA220DB}" | ||
EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ActionBarSherlock", "ActionBarSherlock\ActionBarSherlock.csproj", "{2D5471B2-8255-4E47-97E9-EEB28678CC82}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{906AE785-A7AE-4046-9383-8CED9AA220DB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{906AE785-A7AE-4046-9383-8CED9AA220DB}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{906AE785-A7AE-4046-9383-8CED9AA220DB}.Debug|Any CPU.Deploy.0 = Debug|Any CPU | ||
{906AE785-A7AE-4046-9383-8CED9AA220DB}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{906AE785-A7AE-4046-9383-8CED9AA220DB}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{906AE785-A7AE-4046-9383-8CED9AA220DB}.Release|Any CPU.Deploy.0 = Release|Any CPU | ||
{2D5471B2-8255-4E47-97E9-EEB28678CC82}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{2D5471B2-8255-4E47-97E9-EEB28678CC82}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{2D5471B2-8255-4E47-97E9-EEB28678CC82}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{2D5471B2-8255-4E47-97E9-EEB28678CC82}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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Any raw assets you want to be deployed with your application can be placed in | ||
this directory (and child directories) and given a Build Action of "AndroidAsset". | ||
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These files will be deployed with you package and will be accessible using Android's | ||
AssetManager, like this: | ||
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public class ReadAsset : Activity | ||
{ | ||
protected override void OnCreate (Bundle bundle) | ||
{ | ||
base.OnCreate (bundle); | ||
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InputStream input = Assets.Open ("my_asset.txt"); | ||
} | ||
} | ||
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Additionally, some Android functions will automatically load asset files: | ||
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |
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