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@github-actions github-actions released this 06 May 01:12
v0.10
Changelog:
 * AssetManager: prevent removal of Player assets
 * systems: fix error in weaponstracking
 * groupmenu: fix crash caused under specific circumstances
 * scratchpad: fix latent bug after system rework
 * tests: add test for building-only template with no tpldata
 * template: adjust validation order for tpldata (Closes: #136)
 * systems: fix a colon vs. dot usage in weapons tracking
 * loadouts: use substring after last period of weapon typeName (Closes: #193)
 * theater: fix detection of farp objects
 * template: fix setting of mission description in .dct file
 * airbase: allow designer to list slots for an airbase (Closes: #148)
 * enum: add logistics type to initialize list
 * stub: add missing Group.Category table
 * AssetManager: fix traceback on doOneObject
 * theater: fixup land/takeoff events
 * hooks: fix require of enum (Closes: #189)
 * theater: ignore irrelevant events from DCS
 * systems: blast effects (Closes: #122)
 * systems: add weapons tracking (Closes: #121)
 * dct events: add impact event
 * dcsstubs: fix spelling error
 * template: route names do not always exist
 * loadouts: reference weapon type name
 * theater: version state files
 * player: refactor handleLand function
 * readme: add discord link
 * luacheck: enforce 80 character line limit
 * Fix timeout display and other time-related issues (Closes: #165,#180)
 * tests: test timeout affected by rolex and delayed check
 * tests: adjust expected results for new timer stubs
 * tests: implement timer.scheduleFunction stub
 * mission: ensure TOT is between mission creation and minimum timeout
 * utils: add Syria map timezone (EEST/GMT+3)
 * tests: adjust timer stubs for consistency with scripting API
 * assets: remove need to pass region object
 * assets: asset class declare asset types handled (Closes: #162)
 * goals: fix scenery in damage goal
 * ui: remove os.date timezone conversions for mission time
 * ui: fix mission timeout display using model time
 * ui: remove check-in/out enteries
 * actions: move action definition to ai directory
 * ai: implement mission FSM (Closes: #27)
 * action: add a KillTarget action
 * tests: remove test entry ids
 * assets: StaticAsset update periodically (Closes: #163)
 * template: support custom codenames (Closes: #146)
 * timer: change to greater than or equal to
 * player: add timeout for empty slots (Closes: #152)
 * template: set .dct as priority over .stm (Closes: #166)
 * Fix spelling of Caucasus in timezone table
 * iads: remove unneeded log messages
 * iads: fix unbounded command queue additions
 * hooks: add kick reason codes (Closes: #153)
 * systems: while restoring state ignore scenery events (Closes: #149)
 * theater: ignore base_capture events (Closes: #128)
 * libs: implement a generic timer class
 * github: create dev builds foreach pull-request
 * scratchpad: make it easier to edit
 * theater: change error message so it understandable
 * tickets: determine winner when tickets less than or equal zero
 * systems: rework how systems register with theater
 * cmds: add map marker for player when joining a mission
 * goals: fix scenery
 * template: fix spawned statics colliding w/ other unit ids
 * enum: create initialize asset list
 * Fix harrier coord type
 * template: get scenery object positions (Closes: #134)
 * utils: add clamp function
 * hooks: kick all slots associated with a group
 * hooks: stop checking enable flag each frame
 * hooks: move local functions to top of file
 * hooks: remove old comments
 * iads: run as part of the commander
 * player: change how enabled flag is set
 * vector: fix distance calculation
 * vector: dot product
 * tests: add another centroid test to verify operation
 * assets: move when slots associated with airbase
 * asset manager: check if assets are dead
 * asset manager: do not add/marshal dead assets
 * region: allow templates to be at the same level as the definition
 * asset: don't assert when static asset has no death goal (Closes: #133)
 * assets: fix location for a few asset types (Closes: #131)