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Actualizar gitignore #1491

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ed95 and others added 30 commits November 20, 2024 10:04
Previously, filling a string containing a space or other non-rendered
character with a gradient would end up filling the entire clip region.

The correct behaviour is to completely skip filling any empty paths.
Xcode 13.2.1 warns on these functions, despite the lambdas being
declared inside an @availability-checked block.
It's important that the plugin always returns the full set of available
components.

The plugin may be scanned by a separate process from the 'main' DAW
process, and these processes may report different compatibility levels.
If the scanner has more restricted compatibility than the 'main' DAW
process, then some channel layouts may not be registered, and will be
hidden in the DAW.
Previously, the set Comparator behaved the same way, regardless of the
value of columnFirst. This is incorrect; the set should be sorted such
that the final item in the set has the greatest cross-dimension.

There was also an off-by-one error in the result of
getHighestCrossDimension(). The highestCrossDimension data member is
exclusive, but the cell values in the occupiedCells set are inclusive.
We need to add 1 to the maximum cell cross-dimension in order to convert
it to an exclusive value.
…d after querying sample rates

The code added in 6f20de5 was only
executed when no explicit sample rates were set.

Now, the sample rate is always updated after querying available sample
rates and before querying available buffer sizes, so that the buffer
size check is guaranteed to use an up-to-date samplerate value.
Since eb6ebaf, juce_gui_basics always depends on UserNotifications when
building for iOS.
This enables the generation of VST3 manifests across platforms that support it. For instance, Windows ARM64 systems can now generate x64 manifests.
reuk and others added 29 commits December 2, 2024 17:20
…ed for non-resizable windows

The buggy behaviour could be seen in a blank GUI app project by setting
a native titlebar and calling setResizable (false, false). The resulting
window would still display a resize cursor when hovering the window
border.
…rained window sizes

Previously, for windows with a native titlebar and a constrainer, the
window could be restored at the wrong size. This happened because
findPhysicalBorderSize() may return nonsensical values when called
during a SC_RESTORE, which in turn produces an unexpected window size
when adding the bogus border size to the constrained client area size.

We now avoid trying to constrain the window if we're unable to determine
the correct border size. I think this is only likely to happen during
SC_RESTORE, in which case the system should have a pretty good idea of
where the window should go, and constraining should not be necessary.
This change intends to address a bug observed only on Windows 10 with a
display scale factor of 125%.

When the native titlebar is enabled, and the window's border-resizer is
used to resize the window slowly the with mouse, the client area of the
window may move to the wrong location, or be drawn with some areas
obscured/clipped. This is especially observable when resizing the
WidgetsDemo to its smallest size, and then dragging the right border a
single pixel to the right. On my computer, this consistently causes the
client area to display at the wrong location.

I haven't been able to find any obvious bug in JUCE that might cause
this behaviour. In particular, it seems that the window begins
displaying incorrectly *before* the window ever actually resizes.

During the resize, the system sends events (WM_SIZING and
WM_WINDOWPOSCHANGING) to the window, and according to the documentation,
the window may modify the message parameters in order to constrain the
new window size. When running on a scaled display, JUCE attempts to map
the logical client area size to a sensible size in physical pixels, and
uses the sizing messages to enforce this size requirement.

In the case of the broken window rendering, the system requests a new
window size, which JUCE rejects. The window's display state doesn't
change, so the swap chain does not resize, and the swap chain does not
present. Put another way, the broken rendering happens *independently*
of JUCE modifying the swap chain in any way. Therefore, I believe that the
bug is introduced elsewhere, potentially by Windows itself.

I also checked to see whether the issue could be caused by mishandling
of the NCCALCSIZE message, which is normally used to configure the
relative positions of the client and nonclient areas. However, in the
buggy case, NCCALCSIZE is not sent until *after* the first 'broken'
frame is painted - and even then, the implementation immediately falls
back to DefWindowProc.

Given that the issue appears to be a bug in Windows, the proposed change
is a workaround, rather than a true fix. It appears as though the
problem goes away when WM_WINDOWPOSCHANGING does not modify the
requested bounds. Therefore, for windows with native titlebars, we rely
on the constraints to be applied in WM_SIZING only, when sizing the
window in a sizemove gesture.
…ifferent scalings could detach from the mouse

This bug could be observed by running the WidgetsDemo Drag+Drop pane on
Windows 10, and dragging an item between two displays at different scale
factors.

This is issue is a regression introduced in
9817a2b. The regression was caused by
the change in mouse position calculation. The incorrect version switched
to using ClientToScreen, but the correct version used
getPointFromLocalLParam.

The function getPointFromLocalLParam was replaced by clientLParamToPoint
in 24ab3cb, and is restored by this
commit.
… dragging between screens

When two monitors are available, both with different scale factors, then
the drag-image may 'detach' from the mouse while the image's top-left
coordinate was on one display, and the mouse cursor was on the other
display.

This happened because, on Windows, the mouse cursor moves continuously
in physical (not logical!) space. In other words, the mouse may not move
continuously in logical space, and the discontinuity becomes visible
when components are positioned relative to the mouse in logical space.

In order to display consistently, the top-left position of the image
must be set relative to the physical position of the mouse.
…r on incorrect thread

Previously, if the very first call to
MidiDeviceListConnectionBroadcaster::get() happened on a background
thread (which could happen on macOS in response to a MIDI setup
configuration change), then MessageManager::getInstance and
getAvailableDevices could be called on that same thread.

With this change in place, midi change notifications will be ignored if
there's no message manager available, and getAvailableDevices will only
be called on the message thread.
…sages in the context of the peer receiving the event
…ction for posting an OS-specific accessible notification
Also updates the DemoRunner so that the new push notifications example
works properly on Android.
The issue occurred when using looping and reading a block that is larger
than the length of the underlying AudioFormatReader.
…meter boundaries

Prior to this a soft break could occur between two characters printed in
different fonts, even though there was no break opportunity there in the
Unicode string.
When building in C++23 mode for iOS with Xcode 16.1 and Ninja, this
symbol could not be found, presumably because it is no longer included
transitively via other standard headers.
@tpoole tpoole closed this Dec 12, 2024
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10 participants