FFNx-v1.20.0.0
See https://github.com/julianxhokaxhiu/FFNx/blob/master/Changelog.md#1200
🛡️ VirusTotal analysis:
- FFNx-FF7_1998-v1.20.0.0.zip: https://www.virustotal.com/gui/file-analysis/MjBmZDRiZDgwYWE3MzE0ZjY3MmUwZDY1ZmE3MzQ1N2I6MTcyNjMyNjY4Ng==/detection
- FFNx-FF8_2000-v1.20.0.0.zip: https://www.virustotal.com/gui/file-analysis/NWQ3ZWI3ZDJhZjU3YzMxZDA0ZDc4MDBlYWM3OGRhNmM6MTcyNjMyNjY4Nw==/detection
- FFNx-Steam-v1.20.0.0.zip: https://www.virustotal.com/gui/file-analysis/Zjc1ODAwOGY3MWMyOTk4OTYzOWNlNTdjOWNiZTNlNGY6MTcyNjMyNjY5MA==/detection
What's Changed
- FF8: Allow mod textures per VRAM page by @myst6re in #687
- Common: Bilinear filtering + external texture optimizations by @myst6re in #692
- Audio: Ensure Voice handle exists before stopping it by @myst6re in #694
- FF7: Allow movies to be extended to true widescreen mode by @CosmosXIII in #700
- Modding: Allow replacing EXE text/data hardcoded in code by @myst6re in #699
- FF7: Fix movie aspect ratio in true widescreen mode by @CosmosXIII in #702
- FF7: fix 60FPS battle text when text speed is set to max SLOW by @tangtang95 in #703
- FF7: Add option to clip camera position during scripted events by @CosmosXIII in #706
- FF8: Enable support for the override_path option by @myst6re in #705
- FF8: Fix wrong palette for external textures on battle and wm by @myst6re in #707
- FF8: Add animation support for per VRAM page texture replacement by @myst6re in #696
- FF8: Fix intro credits not showing properly by @myst6re in #711
- FF8: Fix field bg mods reload hack by @myst6re in #712
- FF8: Ability to use app_path config for the Steam version by @myst6re in #714
- README: Add optional Neovim IDE section by @tangtang95 in #715
- FF8: Fix background mods on some field maps by @myst6re in #716
- Gardening: Refactor includes, header guards and related things by @tangtang95 in #717
- FF8: Make Creative EAX Unified as an optional dependency by @myst6re in #718
Full Changelog: 1.19.1...1.20.0