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#!/usr/bin/env python3 | ||
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import smach | ||
from smach_ros import SimpleActionState | ||
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from geometry_msgs.msg import Pose, PoseStamped | ||
from std_msgs.msg import Header | ||
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from typing import List | ||
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from lasr_skills import Detect3D, LookToPoint, GoToPerson | ||
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from move_base_msgs.msg import MoveBaseAction, MoveBaseGoal | ||
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class FindPerson(smach.StateMachine): | ||
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class HandleDetections(smach.State): | ||
def __init__(self): | ||
smach.State.__init__( | ||
self, | ||
outcomes=["succeeded", "failed"], | ||
input_keys=["detections_3d"], | ||
output_keys=["point"], | ||
) | ||
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def execute(self, userdata): | ||
if len(userdata.detections_3d.detected_objects) == 0: | ||
return "failed" | ||
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userdata.point = userdata.detections_3d.detected_objects[0].point | ||
return "succeeded" | ||
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def __init__(self, waypoints: List[Pose]): | ||
smach.StateMachine.__init__(self, outcomes=["succeeded", "failed"]) | ||
self.waypoints = waypoints | ||
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with self: | ||
waypoint_iterator = smach.Iterator( | ||
outcomes=["succeeded", "failed"], | ||
it=self.waypoints, | ||
it_label="location", | ||
input_keys=[], | ||
output_keys=[], | ||
exhausted_outcome="failed", | ||
) | ||
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with waypoint_iterator: | ||
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container_sm = smach.StateMachine( | ||
outcomes=["succeeded", "failed", "continue"], | ||
input_keys=["location"], | ||
) | ||
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with container_sm: | ||
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smach.StateMachine.add( | ||
"GO_TO_LOCATION", | ||
SimpleActionState( | ||
"move_base", | ||
MoveBaseAction, | ||
goal_cb=lambda ud, _: MoveBaseGoal( | ||
target_pose=PoseStamped( | ||
pose=ud.location, header=Header(frame_id="map") | ||
) | ||
), | ||
input_keys=["location"], | ||
), | ||
transitions={ | ||
"succeeded": "DETECT3D", | ||
"preempted": "continue", | ||
"aborted": "continue", | ||
}, | ||
) | ||
smach.StateMachine.add( | ||
"DETECT3D", | ||
Detect3D(filter=["person"]), | ||
transitions={ | ||
"succeeded": "HANDLE_DETECTIONS", | ||
"failed": "failed", | ||
}, | ||
) | ||
smach.StateMachine.add( | ||
"HANDLE_DETECTIONS", | ||
self.HandleDetections(), | ||
transitions={ | ||
"succeeded": "LOOK_AT_PERSON", | ||
"failed": "continue", | ||
}, | ||
) | ||
smach.StateMachine.add( | ||
"GO_TO_PERSON", | ||
GoToPerson(), | ||
transitions={"succeeded": "LOOK_AT_PERSON", "failed": "failed"}, | ||
) | ||
smach.StateMachine.add( | ||
"LOOK_AT_PERSON", | ||
LookToPoint(), | ||
transitions={"succeeded": "succeeded"}, | ||
) | ||
# TODO: use deepface to recognize the person | ||
waypoint_iterator.set_contained_state( | ||
"CONTAINER_STATE", container_sm, loop_outcomes=["continue"] | ||
) | ||
smach.StateMachine.add( | ||
"WAYPOINT_ITERATOR", | ||
waypoint_iterator, | ||
{"succeeded": "succeeded", "failed": "failed"}, | ||
) |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,134 @@ | ||
#!/usr/bin/env python3 | ||
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import smach | ||
from smach_ros import SimpleActionState | ||
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from geometry_msgs.msg import Pose, PoseStamped | ||
from std_msgs.msg import Header | ||
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from typing import List | ||
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from lasr_skills import Detect3D, LookToPoint, GoToPerson | ||
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from move_base_msgs.msg import MoveBaseAction, MoveBaseGoal | ||
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class FindPerson(smach.StateMachine): | ||
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class HandleDetections(smach.State): | ||
def __init__(self): | ||
smach.State.__init__( | ||
self, | ||
outcomes=["succeeded", "failed"], | ||
input_keys=["detections_3d"], | ||
output_keys=["point"], | ||
) | ||
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def execute(self, userdata): | ||
if len(userdata.detections_3d.detected_objects) == 0: | ||
return "failed" | ||
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userdata.point = userdata.detections_3d.detected_objects[0].point | ||
return "succeeded" | ||
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def __init__(self, waypoints: List[Pose], target_person: str): | ||
smach.StateMachine.__init__(self, outcomes=["succeeded", "failed"]) | ||
self.waypoints = waypoints | ||
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with self: | ||
waypoint_iterator = smach.Iterator( | ||
outcomes=["succeeded", "failed"], | ||
it=self.waypoints, | ||
it_label="location", | ||
input_keys=[], | ||
output_keys=[], | ||
exhausted_outcome="failed", | ||
) | ||
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with waypoint_iterator: | ||
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container_sm = smach.StateMachine( | ||
outcomes=["succeeded", "failed", "continue"], | ||
input_keys=["location"], | ||
) | ||
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with container_sm: | ||
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smach.StateMachine.add( | ||
"GO_TO_LOCATION", | ||
SimpleActionState( | ||
"move_base", | ||
MoveBaseAction, | ||
goal_cb=lambda ud, _: MoveBaseGoal( | ||
target_pose=PoseStamped( | ||
pose=ud.location, header=Header(frame_id="map") | ||
) | ||
), | ||
input_keys=["location"], | ||
), | ||
transitions={ | ||
"succeeded": "DETECT3D", | ||
"preempted": "continue", | ||
"aborted": "continue", | ||
}, | ||
) | ||
smach.StateMachine.add( | ||
"DETECT3D", | ||
Detect3D(filter=["person"]), | ||
transitions={ | ||
"succeeded": "HANDLE_DETECTIONS", | ||
"failed": "failed", | ||
}, | ||
) | ||
smach.StateMachine.add( | ||
"HANDLE_DETECTIONS", | ||
self.HandleDetections(), | ||
transitions={ | ||
"succeeded": "LOOK_AT_PERSON", | ||
"failed": "continue", | ||
}, | ||
) | ||
smach.StateMachine.add( | ||
"GO_TO_PERSON", | ||
GoToPerson(), | ||
transitions={"succeeded": "LOOK_AT_PERSON", "failed": "failed"}, | ||
) | ||
smach.StateMachine.add( | ||
"LOOK_AT_PERSON", | ||
LookToPoint(), | ||
transitions={"succeeded": "succeeded"}, | ||
) | ||
# TODO: Ask name of person | ||
waypoint_iterator.set_contained_state( | ||
"CONTAINER_STATE", container_sm, loop_outcomes=["continue"] | ||
) | ||
smach.StateMachine.add( | ||
"WAYPOINT_ITERATOR", | ||
waypoint_iterator, | ||
{"succeeded": "succeeded", "failed": "failed"}, | ||
) | ||
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if __name__ == "__main__": | ||
import rospy | ||
from smach_ros import IntrospectionServer | ||
from geometry_msgs.msg import Pose, Point, Quaternion | ||
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rospy.init_node("find_person") | ||
sm = FindPerson( | ||
[ | ||
Pose( | ||
position=Point(4.5, 6.4, 0.0), | ||
orientation=Quaternion(0.0, 0.0, 0.759, 0.650), | ||
), | ||
Pose( | ||
position=Point(3.2, 5.0, 0.0), | ||
orientation=Quaternion(0.0, 0.0, -0.992, 0.121), | ||
), | ||
] | ||
) | ||
sis = IntrospectionServer("find_person", sm, "/FIND_PERSON") | ||
sis.start() | ||
sm.execute() | ||
rospy.spin() | ||
sis.stop() |