use hull in big scene #26
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name: Build-Tools | |
on: [push, pull_request] | |
jobs: | |
Build-Tools-Windows: | |
runs-on: windows-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
include: [ | |
{ sys: mingw64, arch: x86_64, build: tools}, | |
{ sys: mingw32, arch: i686, build: tools} | |
] | |
steps: | |
- uses: msys2/setup-msys2@v2 | |
with: | |
msystem: ${{matrix.sys}} | |
install: >- | |
base-devel | |
mingw-w64-${{ matrix.arch }}-toolchain | |
update: true | |
- uses: actions/checkout@v3 | |
with: | |
fetch-depth: 1 # Using a shallow checkout. Change to `0` if a full fetch is required. | |
- name: Correct MSYS2 pthread.h to allow static libraries (otherwise you would need to use a lib DLL, rather than it being built into the EXE.) | |
shell: msys2 {0} | |
run: | | |
sed -z 's/#else\n#define WINPTHREAD_API __declspec(dllimport)/#else\n#define WINPTHREAD_API/' /${{matrix.sys}}/include/pthread.h | |
- name: Build ${{ matrix.build }} | |
shell: msys2 {0} | |
run: | | |
make ${{ matrix.build }} | |
- name: "Upload ${{ matrix.build }} executables" | |
uses: actions/upload-artifact@v3 | |
with: | |
name: windows-${{ matrix.arch }}-${{ matrix.build }} | |
path: ${{ github.workspace }}/**/tools/**/*.exe |