Revolve aims to be a flexible robot evolution framework, providing C++ and Python libraries to create, simulate and manage robots in the Gazebo robot simulator.
The most elaborate component of Revolve is the robot body framework. It is heavily inspired by the
robot structure als employed by Robogen. The framework works by specifying
a body space using a revolve.spec.BodyImplementation
. This boils down to specifying a number of predefined
body parts, each of which defines a number of inputs
(i.e. sensors), outputs (i.e. motors) and attachment slots, which are locations where other
body parts connect. Parts can also specify any number of configurable numeric parameters.
A body part is physically represented by a subclass of the revolve.build.sdf.BodyPart
class,
and can in turn consist of many components that give
the part its physical behavior. These components are specified using the classes in the sdfbuilder
library, which is a thin convenience wrapper over SDF itself (direct XML can also be used with little effort).
Given a specification, a robot body can be constructed by Revolve from a revolve.spec.msgs.Body
class,
which is specified in Google Protobuf for flexibility. This class specifies a tree structure, starting
with a root node extending to other body parts through its attachment slots. A revolve.build.sdf.BodyBuilder
class is capable of turning a combination of such a robot and a body specification into an SDF file
that can be directly used in Gazebo.
Revolve also ships with some simple generator classes, which can generate arbitrary robot bodies from scratch given a set of constraints.
Of course you would like your robot to also have a brain. Revolve also ships with a specification for a simple neural network, with its interface based on a robot body if desired.
Revolve also comes with a number of Gazebo plugins to power the defined components in simulation. The RobotController
C++ class is a solid basis for controlling a robot in a simple manner, providing default implementations of
motor controllers and sensor readers with an interface over the body parts' inputs and outputs.
The most complete, but opinionated part of Revolve is Angle, which is a framework that allows specification, generation
and evolution of robots that fit within the defined body space and have a neural network as a brain. See the information
in the revolve.angle
folder for details.
I am writing revolve, as well as the related library sdfbuilder as part of my Master's thesis research. The actual code that is going to be running my experiments is currently being constructed in my Triangle of Life repository. This repo also serves as the currently only and therefore best way to see Revolve in action. All of this is still very much a work in progress, though I do have large parts of Revolve and ToL working at this point.
To use Revolve, you need Gazebo. Since some common scenarios (mostly involving deleting models) cause
some very serious bugs in Gazebo, currently a patched version of Gazebo is required (and will have to
be compiled from source, unfortunately). To get this version, clone the Gazebo fork from
https://bitbucket.org/ElteHupkes/gazebo and checkout the gazebo6-revolve
branch. Follow the steps
found at this page to
install Gazebo from source.
Given a working Gazebo installation, Revolve can be compiled using cmake followed by make also. The easiest way
to use the Python libraries right now is by using pip install -e /path/to/revolve
. I'll update these instructions
with more details as soon as I find the time.