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Layout refactoring #28

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103 changes: 2 additions & 101 deletions Model01-Firmware.ino
Original file line number Diff line number Diff line change
Expand Up @@ -74,107 +74,8 @@ enum { MACRO_VERSION_INFO,
MACRO_ANY
};



/** The Model 01's key layouts are defined as 'keymaps'. By default, there are three
* keymaps: The standard QWERTY keymap, the "Function layer" keymap and the "Numpad"
* keymap.
*
* Each keymap is defined as a list using the 'KEYMAP_STACKED' macro, built
* of first the left hand's layout, followed by the right hand's layout.
*
* Keymaps typically consist mostly of `Key_` definitions. There are many, many keys
* defined as part of the USB HID Keyboard specification. You can find the names
* (if not yet the explanations) for all the standard `Key_` defintions offered by
* Kaleidoscope in these files:
* https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_keyboard.h
* https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_consumerctl.h
* https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_sysctl.h
* https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_keymaps.h
*
* Additional things that should be documented here include
* using ___ to let keypresses fall through to the previously active layer
* using XXX to mark a keyswitch as 'blocked' on this layer
* using ShiftToLayer() and LockLayer() keys to change the active keymap.
* the special nature of the PROG key
* keeping NUM and FN consistent and accessible on all layers
*
*
* The "keymaps" data structure is a list of the keymaps compiled into the firmware.
* The order of keymaps in the list is important, as the ShiftToLayer(#) and LockLayer(#)
* macros switch to key layers based on this list.
*
*

* A key defined as 'ShiftToLayer(FUNCTION)' will switch to FUNCTION while held.
* Similarly, a key defined as 'LockLayer(NUMPAD)' will switch to NUMPAD when tapped.
*/

/**
* Layers are "0-indexed" -- That is the first one is layer 0. The second one is layer 1.
* The third one is layer 2.
* This 'enum' lets us use names like QWERTY, FUNCTION, and NUMPAD in place of
* the numbers 0, 1 and 2.
*/

enum { QWERTY, FUNCTION, NUMPAD }; // layers

/* This comment temporarily turns off astyle's indent enforcement
* so we can make the keymaps actually resemble the physical key layout better
*/
// *INDENT-OFF*

const Key keymaps[][ROWS][COLS] PROGMEM = {

[QWERTY] = KEYMAP_STACKED
(___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
ShiftToLayer(FUNCTION),

M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, Key_KeypadNumLock,
Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
ShiftToLayer(FUNCTION)),

[FUNCTION] = KEYMAP_STACKED
(___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, XXX,
Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE,
Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW,
Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE,
___, Key_Delete, ___, ___,
___,

Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11,
Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12,
Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___,
Key_PcApplication, Key_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe,
___, ___, Key_Enter, ___,
___),


[NUMPAD] = KEYMAP_STACKED
(___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___,
___,

M(MACRO_VERSION_INFO), ___, Key_Keypad7, Key_Keypad8, Key_Keypad9, Key_KeypadSubtract, ___,
___, ___, Key_Keypad4, Key_Keypad5, Key_Keypad6, Key_KeypadAdd, ___,
___, Key_Keypad1, Key_Keypad2, Key_Keypad3, Key_Equals, Key_Quote,
___, ___, Key_Keypad0, Key_KeypadDot, Key_KeypadMultiply, Key_KeypadDivide, Key_Enter,
___, ___, ___, ___,
___)
};

/* Re-enable astyle's indent enforcement */
// *INDENT-ON*
// Keymap definitions
#include "keymaps.h"

/** versionInfoMacro handles the 'firmware version info' macro
* When a key bound to the macro is pressed, this macro
Expand Down
21 changes: 21 additions & 0 deletions aliases-std-modifiers.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
/* Define standard modifier aliases. This allows us to configure the modifiers
* independently from the rest of the keymap layout.
*
* The thumb buttons are numbered starting from 0 at the upper-outside to 3 on
* the lower-inside on each hand (mirror image).
*/

#define MOD_L_THUMB_0 Key_LeftControl
#define MOD_L_THUMB_1 Key_Backspace
#define MOD_L_THUMB_2 Key_LeftGui
#define MOD_L_THUMB_3 Key_LeftShift
#define MOD_L_PALM ShiftToLayer(FUNCTION)

#define MOD_R_THUMB_0 Key_RightControl
#define MOD_R_THUMB_1 Key_Spacebar
#define MOD_R_THUMB_2 Key_LeftAlt
#define MOD_R_THUMB_3 Key_RightShift
#define MOD_R_PALM ShiftToLayer(FUNCTION)

#define MOD_BUTTERFLY Key_RightAlt

59 changes: 59 additions & 0 deletions keymaps.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,59 @@
/** The Model 01's key layouts are defined as 'keymaps'. By default, there are three
* keymaps: The standard QWERTY keymap, the "Function layer" keymap and the "Numpad"
* keymap.
*
* Each keymap is defined as a list using the 'KEYMAP_STACKED' macro, built
* of first the left hand's layout, followed by the right hand's layout.
*
* Keymaps typically consist mostly of `Key_` definitions. There are many, many keys
* defined as part of the USB HID Keyboard specification. You can find the names
* (if not yet the explanations) for all the standard `Key_` defintions offered by
* Kaleidoscope in these files:
* https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_keyboard.h
* https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_consumerctl.h
* https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_sysctl.h
* https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_keymaps.h
*
* Additional things that should be documented here include
* using ___ to let keypresses fall through to the previously active layer
* using XXX to mark a keyswitch as 'blocked' on this layer
* using ShiftToLayer() and LockLayer() keys to change the active keymap.
* the special nature of the PROG key
* keeping NUM and FN consistent and accessible on all layers
*
*
* The "keymaps" data structure is a list of the keymaps compiled into the firmware.
* The order of keymaps in the list is important, as the ShiftToLayer(#) and LockLayer(#)
* macros switch to key layers based on this list.
*
*

* A key defined as 'ShiftToLayer(FUNCTION)' will switch to FUNCTION while held.
* Similarly, a key defined as 'LockLayer(NUMPAD)' will switch to NUMPAD when tapped.
*/

/**
* Layers are "0-indexed" -- That is the first one is layer 0. The second one is layer 1.
* The third one is layer 2.
* This 'enum' lets us use names like QWERTY, FUNCTION, and NUMPAD in place of
* the numbers 0, 1 and 2.
*/

enum { QWERTY, FUNCTION, NUMPAD }; // layers

/* Enable and disable layers by editing the various include directives below.
* Beware that the include directives MUST be on a line by themselves.
*/

// Use standard modifier keys
#include "aliases-std-modifiers.h"

const Key keymaps[][ROWS][COLS] PROGMEM = {
[QWERTY] =
#include "layer-std-qwerty.h"
, [FUNCTION] =
#include "layer-std-function.h"
, [NUMPAD] =
#include "layer-std-numpad.h"
};

23 changes: 23 additions & 0 deletions layer-std-function.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
// Define the standard function layer

/* This comment temporarily turns off astyle's indent enforcement
* so we can make the keymaps actually resemble the physical key layout better
*/
// *INDENT-OFF*

KEYMAP_STACKED
(___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, XXX,
Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE,
Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW,
Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE,
___, Key_Delete, ___, ___,
___,

Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11,
Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12,
Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___,
Key_PcApplication, Key_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe,
___, ___, Key_Enter, ___,
___)

// *INDENT-ON*
22 changes: 22 additions & 0 deletions layer-std-numpad.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
// Define the standard numpad layer
/* This comment temporarily turns off astyle's indent enforcement
* so we can make the keymaps actually resemble the physical key layout better
*/
// *INDENT-OFF*

KEYMAP_STACKED
(___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___,
___,

M(MACRO_VERSION_INFO), ___, Key_Keypad7, Key_Keypad8, Key_Keypad9, Key_KeypadSubtract, ___,
___, ___, Key_Keypad4, Key_Keypad5, Key_Keypad6, Key_KeypadAdd, ___,
___, Key_Keypad1, Key_Keypad2, Key_Keypad3, Key_Equals, Key_Quote,
___, ___, Key_Keypad0, Key_KeypadDot, Key_KeypadMultiply, Key_KeypadDivide, Key_Enter,
___, ___, ___, ___,
___)

// *INDENT-ON*
23 changes: 23 additions & 0 deletions layer-std-qwerty.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
// Define the standard QWERTY layer

/* This comment temporarily turns off astyle's indent enforcement
* so we can make the keymaps actually resemble the physical key layout better
*/
// *INDENT-OFF*

KEYMAP_STACKED
(___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
MOD_L_THUMB_0, MOD_L_THUMB_1, MOD_L_THUMB_2, MOD_L_THUMB_3,
MOD_L_PALM,

M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, Key_KeypadNumLock,
Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
MOD_BUTTERFLY, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
MOD_R_THUMB_3, MOD_R_THUMB_2, MOD_R_THUMB_1, MOD_R_THUMB_0,
MOD_R_PALM)

// *INDENT-ON*