Skip to content

kiinii-pixel/Card-Wars

Folders and files

NameName
Last commit message
Last commit date

Latest commit

eaccb90 · Nov 22, 2024
Nov 22, 2024
Nov 22, 2024
Nov 22, 2024
Nov 22, 2024
Nov 3, 2023
Oct 18, 2024
Nov 6, 2023
Sep 2, 2024
Nov 7, 2023
Jan 24, 2024
Jan 24, 2024
Oct 1, 2024
Sep 2, 2024
Sep 2, 2024
Nov 21, 2024

Repository files navigation

Card-Wars

This project is about turning the Card Wars TCG (from Adventure Time) into a playable video game. Once I implement the core mechanics of the TCG I will likely turn it into its own unique game, or my interpretation of Card Wars. This will include New Cards! BPDrej has been hard at work creating a new Landscape Type! More on that below. For now, the Goal is a PC, or Browser Friendly Game.

Roadmap

Goals:

Done:

  • Dynamic Cards (stats can be updated in real time)
  • Drag and Drop system
  • Hover Animations
  • Automatic Hand spacing
  • Drawing and Playing Cards
  • Decks
  • Fighting
  • Discard Pile
  • Main Menu

Next:

  • Card Effects
  • Spell Zone

Nerdy Details:

  • Data can be read from a JSON file containing the stats, description, etc. of every card.
  • Cards are now saved as indididual Resources containing all their stats. This might be a good place to implement their effects too.
  • Cards use a template so that only the art's image of the card needs to be saved and everything else is dynamic (no scans and real time stat changes).

Dreams, or: Unrealistic, Delusional Goals

  • Move the game to 3D (Like Hearthstone)
  • 3D Models for Cards that play animations according to their actions
  • Cross Platform (Console, Mobile, PC)
  • VR compatibility (very delusional)

New Content

We (mostly BPDrej) have been brainstorming and working on a new Landscape Type, The Blazing Badlands, for years now. (The Artowork is 100% up to official standards aswell!) I'm excited to have a talented artist, capable of official looking artowrk, working with me on this project.