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correction of "Render fog zones in Gothic 1" for Gothic 1.12f commited 11.02.2024 by ThielHater #170

correction of "Render fog zones in Gothic 1" for Gothic 1.12f commited 11.02.2024 by ThielHater

correction of "Render fog zones in Gothic 1" for Gothic 1.12f commited 11.02.2024 by ThielHater #170

Workflow file for this run

name: Build
on:
push:
branches:
- '**'
pull_request:
branches:
- '**'
workflow_dispatch:
defaults:
run:
shell: pwsh
jobs:
build:
runs-on: windows-latest
strategy:
matrix:
configuration: [Release_AVX, Release_G1_AVX, Release, Release_G1, Spacer_NET, Launcher]
steps:
- uses: actions/checkout@v4
- name: Add MSBuild to PATH
uses: microsoft/[email protected]
- name: Set tag and directory name env
run: |
$shortHash = $Env:GITHUB_SHA.Substring(0, 9)
echo (-join("CL=/DVERSION_NUMBER#",'\"',"-git-${shortHash}",'\"')) >> $Env:GITHUB_ENV
- name: Restore NuGet packages
working-directory: ${{env.GITHUB_WORKSPACE}}
run: nuget restore .
- name: Build
working-directory: ${{env.GITHUB_WORKSPACE}}
run: msbuild /p:Configuration=${{matrix.configuration}} .
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.configuration }}
path: ${{ matrix.configuration }}/ddraw.dll
retention-days: 2
artifacts:
needs: build
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Set tag and directory name env
run: |
$tagName = $Env:GITHUB_SHA.Substring(0, 9)
$dirName = "GD3D11-git"
echo "Tag: ${tagName}"
echo "Directory: ${dirName}"
echo "RELEASE_VERSION=${tagName}" >> $Env:GITHUB_ENV
echo "RELEASE_DIR=${dirName}" >> $Env:GITHUB_ENV
- uses: actions/download-artifact@v4
- name: Display structure of downloaded files
run: tree
- name: Create distribution
working-directory: ${{env.GITHUB_WORKSPACE}}
run: |
mkdir "${{env.RELEASE_DIR}}\GD3D11\shaders\CSFFT" -Force
mkdir "${{env.RELEASE_DIR}}\GD3D11\Bin" -Force
Xcopy "D3D11Engine\Shaders\*" "${{env.RELEASE_DIR}}\GD3D11\shaders" /s
copy "D3D11Engine\CSFFT\*.hlsl" "${{env.RELEASE_DIR}}\GD3D11\shaders\CSFFT"
Xcopy "blobs\Meshes" "${{env.RELEASE_DIR}}\GD3D11\Meshes\" /s
Xcopy "blobs\Textures" "${{env.RELEASE_DIR}}\GD3D11\Textures\" /s
Xcopy "blobs\libs\*" "${{env.RELEASE_DIR}}\" /s
copy "Release_AVX\ddraw.dll" "${{env.RELEASE_DIR}}\GD3D11\Bin\g2a_avx2.dll"
copy "Release\ddraw.dll" "${{env.RELEASE_DIR}}\GD3D11\Bin\g2a.dll"
copy "Release_G1_AVX\ddraw.dll" "${{env.RELEASE_DIR}}\GD3D11\Bin\g1_avx.dll"
copy "Release_G1\ddraw.dll" "${{env.RELEASE_DIR}}\GD3D11\Bin\g1.dll"
copy "Launcher\ddraw.dll" "${{env.RELEASE_DIR}}\"
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ env.RELEASE_DIR }}
path: ${{ env.RELEASE_DIR }}
# higher values don't get us much due to DLLs, libs, textures...
compression-level: 1
- name: zip distribution for nightly
if: github.ref_name == 'master'
working-directory: ${{env.GITHUB_WORKSPACE}}
run: |
cd "${{env.RELEASE_DIR}}"
7z a -tzip "..\${{env.RELEASE_DIR}}.zip" -r
- name: Calculate distribution zip hash
if: github.ref_name == 'master'
working-directory: ${{env.GITHUB_WORKSPACE}}
run: |
(Get-FileHash "${{env.RELEASE_DIR}}.zip" -Algorithm SHA256).hash | Out-File -FilePath "${{env.RELEASE_DIR}}.zip.sha256"
type "${{env.RELEASE_DIR}}.zip.sha256"
- name: Delete old nightly
if: github.ref_name == 'master'
# v1.0.1
uses: dev-drprasad/delete-tag-and-release@8cd619d00037e4aeb781909c9a6b03940507d0da
with:
delete_release: true
tag_name: nightly
github_token: ${{ secrets.GITHUB_TOKEN }}
- name: Create new nightly
if: github.ref_name == 'master'
# v1.13.0
uses: ncipollo/release-action@6c75be85e571768fa31b40abf38de58ba0397db5
with:
name: Nightly
tag: nightly
generateReleaseNotes: true
allowUpdates: true
prerelease: true
draft: false
omitDraftDuringUpdate: false
removeArtifacts: true
artifacts: "${{env.RELEASE_DIR}}.zip,${{env.RELEASE_DIR}}.zip.sha256"
token: ${{ secrets.GITHUB_TOKEN }}