Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Disable for now marking texture materials as portals
Some modifications use the same texture for solid mesh and portals, due to how materials are handled in GD3D11 it will break those meshes from rendering correctly
- Loading branch information
0a8b6d5
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
What modifications? This is an important feature for me so is there a possible fix that works for both? I'm happy to do the coding but the description doesn't provide enough detail for me to work on it.
Thanks,