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v17.7-dev17 - implemented zCRndD3D::Drawline, and more

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@kirides kirides released this 27 Apr 15:14
· 327 commits to master since this release

Added

  • addition _avx-builds. These can perform better if you have a more recent CPU (See: https://de.wikipedia.org/wiki/Advanced_Vector_Extensions)
    • Intel: Sandy Bridge, Ivy Bridge, ...
    • AMD: Bulldozer, Piledriver, Steamroller, Jaguar, Zen, Zen 2, ...
  • increased night brightness
  • implemented zCRndD3D::Drawline (used by Item Locator patch)
    • flickers a lot in G2. There is some difference somewhere deep down in the code that causes flickering. Probably also the cause for flickering shadows on trees, etc.
    • works fine in G1
  • @KEKS1:
    • a lot changes regarding ComPtr's and other cleanup work
    • reverted a lot of ...Est(...) functions, as they led to flickering