v17.8-dev4-ci: Merge branch 'SaiyansKing_master'
·
206 commits
to master
since this release
Courtesy of @SaiyansKing
dev2
- Fix occlusion culling dangling pointer crash
- Fix possible crash at GothicAPI::OnVisualDeleted
- Optimize a little file reads
dev2-fix1
- Don't issue new occlusion query when old still haven't finished
- Fix DXVK crashing at device creation
dev2-fix2
- Fix GD3DX7 Z-buffer destruction possible crash
dev3
- Fix drawing helper vobs in SpacerNET - by: @postm1
- Fix mouse in SpacerNET - by: @postm1
- Fix dynamic shadows in indoor locations like sewers
- Fix corrupted savegame thumbnails
- Fix crash when loading corrupted setting files
- Improve display resolutions detection
dev4
- Make it possible for mouse cursor to leave to another monitor when GD3D11 settings are visible - by: @kirides
- Disable tesselation from build as it keeps to crash graphic drivers and make impossible to save zenresources from advanced menu
- Fix getting thread id from main thread
- Remove spheremap normals encoding as it make some horrible visual glitches
- Make it possible to render scene without normalmaps to avoid artifacts from using standard normalmap
- Fix potential problems with some drawcalls
- Implement raining time calculations with atmospheric scattering enabled
- Make zFILE_VDFS zengine class to be able to operate on pointers that are allocated above 2GB memory virtual address on older system packs
other
- Fix line drawing(fix flickering and z-position (43edbb0)