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kirikayakazuto committed Apr 21, 2024
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74 changes: 74 additions & 0 deletions .gitignore
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# Visual Studio 2015 user specific files
.vs/

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app
*.ipa

# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb

# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga

# Binary Files
Binaries/*
Plugins/*/Binaries/*

# Builds
Build/*

# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt

# Don't ignore icon files in Build
!Build/**/*.ico

# Built data for maps
*_BuiltData.uasset

# Configuration files generated by the Editor
Saved/*

# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*

# Cache files for the editor to use
DerivedDataCache/*
4 changes: 4 additions & 0 deletions .idea/.idea.ActionRoguelike/.idea/encodings.xml

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8 changes: 8 additions & 0 deletions .idea/.idea.ActionRoguelike/.idea/indexLayout.xml

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6 changes: 6 additions & 0 deletions .idea/.idea.ActionRoguelike/.idea/projectSettingsUpdater.xml

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174 changes: 174 additions & 0 deletions .idea/.idea.ActionRoguelike/.idea/workspace.xml

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16 changes: 16 additions & 0 deletions ActionRoguelike.uproject
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{
"FileVersion": 3,
"EngineAssociation": "4.27",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "ActionRoguelike",
"Type": "Runtime",
"LoadingPhase": "Default",
"AdditionalDependencies": [
"Engine"
]
}
]
}
1 change: 1 addition & 0 deletions Config/DefaultEditor.ini
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17 changes: 17 additions & 0 deletions Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/Template_Default.Template_Default
EditorStartupMap=/Game/ActionRoguelike/Maps/TestLevel.TestLevel

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/ActionRoguelike")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/ActionRoguelike")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="ActionRoguelikeGameModeBase")

3 changes: 3 additions & 0 deletions Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=D1507AC74E07DBC6A6F20DBE6E896EF2
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