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A small and proprietary AVR C-Library to play Wavefiles...
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klaute/libWavePlay
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Author: ======= Kai Lauterbach (klaute @ gmail dot com) Folders: ======== firmware: microcontroller example firmware and library files. doc: Project documentation files (incomplete). tools: A tools compilation to do some helpful things. Like converting a wave file to C-code. Usage: ====== If you want to play a Wave-File out of the flash: ------------------------------------------------- 1. Generate a wavedata.c file with "tools/wav2c.sh". 2. Copy the generated file to the firmware directory. 3. Put the following code somewhere in your code before including the library.. #define WAVE_SOURCE SRC_FLASH 4. Include the Library. The wavedata.c-file is autonaticaly included by the library. #include "libWavePlay.h" 5. Call "lwp_init()"-function before the endless loop in your main-function. This initializes the hardware and the used timers. It calls sei() to enable the global interrupt handling. 6. Call "lwp_Play(0)" to start playing of the wavedata. The functionparameter represents the startposition in the wavedata array. If you want to play a Wave-File out of the EEPROM: ------------------------------------------------- It's very familiar to the previos described section. 1. Generate the the wavedata.c file with the same tool a before. Instead of copying this file to the firmware directory, you have to put a also generated file, which is named like the inputfile but with a "_noheader" before the ".wav" extension, into your EEPROM. 2. Define the data source like this: #define WAVE_SOURCE SRC_EEPROM 3. Define the data size in bytes. #define EEP_WAVE_DATA_SIZE <your wavedata size in bytes> 4. Same steps as you would use the flash as source...
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A small and proprietary AVR C-Library to play Wavefiles...
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