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Updated README.md
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kondrak committed Jun 5, 2021
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Expand Up @@ -11,12 +11,11 @@ This is the official Quake 2 code v3.21 with Vulkan support and mission packs in

- world colors have been slightly upgraded - the game's original, darker look can be toggled with the `vk_postprocess` console command
- 64-bit support, additional screen resolutions and DPI awareness have been added
- underwater vision effect similar to software renderer has been implemented
- underwater vision warp effect similar to software renderer has been implemented and enabled by default
- antialiasing and sample shading is now natively supported
- anisotropic filtering toggle has been added
- players can now change texture filtering modes from within the video menu
- mouse acceleration has been disabled
- player vision is now warped by default when underwater
- console contents can be scrolled with a mouse wheel
- HUD elements, menus and console text are now scaled accordingly on higher screen resolutions (can be overridden with the `hudscale` console command)
- viewmodel weapons are no longer hidden when FOV > 90
Expand Down Expand Up @@ -150,6 +149,11 @@ Acknowledgements
- LunarG team and the Khronos Group for their invaluable help and resources
- Dorian Apanel and the Intel team for technical support, inspiring email discussions and blazing-fast reaction to driver bug reports!

See also
===
- [SauRay](https://github.com/HonestGamingInc/vkQuake2_SauRay) - a server-side anti-wallhack solution using hardware accelerated ray-tracing, using vkQuake2 as a PoC
- [yquake2/ref_vk](https://github.com/yquake2/ref_vk) - Vulkan Renderer Library for Yamagi Quake 2 based on vkQuake2

Known Issues
===
- some Intel GPUs may ignore texture filtering settings in video menu if anisotropic filtering is enabled - this is in fact not an issue but rather a result of anisotropic texture filtering being implementation-dependent
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