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vkQuake2 1.5.7

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@kondrak kondrak released this 30 Mar 21:45
· 86 commits to master since this release
  • handle macOS fullscreen rendering in a less overengineered way
  • added 1920x1200 screen resolution
  • rebuilt shaders using glslangValidator embedded with Vulkan SDK 1.2.170.0
  • the application now enables VK_KHR_portability_subset extension if it's supported by the device to conform with the Vulkan specs
  • Windows: the game is now properly toggling between game's fullscreen and desktop's resolutions when alt-tabbing
  • removed the non-functional vk_bitdepth command
  • changed the initial value of vk_sampleshading to 0 due to a potential bug in the Metal driver which causes a deadlock during shader compilation