VisEditor 0.3.3
kotcrab
released this
19 Jul 10:29
·
227 commits
to master
since this release
Editor changes:
Version: 0.3.3
- Improved: Improved performance when performing select all on more than 2000 entities
- Improved: Improved performance when pasting entities
- Added: Sprite sheet animation support
- Added: Option in default exporter to change texture filter mode which will be used for packaged scene textures
- Changed: Spriter support was moved to built-in plugin, if your project uses Spriter go to Plugins settings and enable Spriter integration
Runtime changes:
Version: 0.3.3 (LibGDX 1.9.3, Artemis 1.3.1)
- GWT platform is no longer officially supported
- Added:
EntityComposer
API - simplifies building VisRuntime entities - Added: Sprite sheet animation support
- Removed deprecated API:
SceneConfig#addSystem(BaseSystem system)
,SceneConfig#addSystem(BaseSystem system, int priority)
andSimpleSystemProvider
(see 0.3.1 release notes for migration steps) - Changed: Spriter was removed from core and is now available as separate plugin
- No changes should be necessary except adding new Gradle dependency (
vis-runtime-spriter
) and changing imports declaration - After adding runtime dependency register Spriter support with
visAssetManager.registerSupport(new SpriterSupport());
SceneFeature#INFLATER_SPRITER
andSPRITER_RENDER_SYSTEM
were removed, simply don't use register plugin if you don't want to use those
- No changes should be necessary except adding new Gradle dependency (
- Removed:
RuntimeConfiguration#removeAssetsComponentAfterInflating
- asset reference component will be always retained