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VisEditor 0.3.3

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@kotcrab kotcrab released this 19 Jul 10:29
· 227 commits to master since this release

Editor changes:

Version: 0.3.3

  • Improved: Improved performance when performing select all on more than 2000 entities
  • Improved: Improved performance when pasting entities
  • Added: Sprite sheet animation support
  • Added: Option in default exporter to change texture filter mode which will be used for packaged scene textures
  • Changed: Spriter support was moved to built-in plugin, if your project uses Spriter go to Plugins settings and enable Spriter integration

Runtime changes:

Version: 0.3.3 (LibGDX 1.9.3, Artemis 1.3.1)

  • GWT platform is no longer officially supported
  • Added: EntityComposer API - simplifies building VisRuntime entities
  • Added: Sprite sheet animation support
  • Removed deprecated API: SceneConfig#addSystem(BaseSystem system), SceneConfig#addSystem(BaseSystem system, int priority) and SimpleSystemProvider (see 0.3.1 release notes for migration steps)
  • Changed: Spriter was removed from core and is now available as separate plugin
    • No changes should be necessary except adding new Gradle dependency (vis-runtime-spriter) and changing imports declaration
    • After adding runtime dependency register Spriter support with visAssetManager.registerSupport(new SpriterSupport());
    • SceneFeature#INFLATER_SPRITER and SPRITER_RENDER_SYSTEM were removed, simply don't use register plugin if you don't want to use those
  • Removed: RuntimeConfiguration#removeAssetsComponentAfterInflating - asset reference component will be always retained